X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;h=79b059c0f5a1bcadbe63dd2fa9a889e256315d7b;hb=HEAD;hp=79f88f6475db747479996e81c73079de8d1106bd;hpb=4d276c9b986b111611b8396f94dae56dbe736387;p=libs%2Fgl.git diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index 79f88f64..79b059c0 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -1,80 +1,17 @@ -import msp_interface; -import common; +import environment; +import lighting; import shadow; -struct PbrMaterialParameters -{ - vec4 base_color; - vec4 emission; - float metalness; - float roughness; -}; +layout(set=1) uniform sampler2D fresnel_lookup; -uniform PbrMaterial -{ - PbrMaterialParameters pbr_material; -}; - -uniform sampler2D base_color_map; -uniform sampler2D metalness_map; -uniform sampler2D roughness_map; -uniform sampler2D occlusion_map; -uniform sampler2D emission_map; -uniform sampler2D fresnel_lookup; - -layout(constant_id=auto) const bool use_base_color_map = false; -layout(constant_id=auto) const bool use_metalness_map = false; -layout(constant_id=auto) const bool use_roughness_map = false; -layout(constant_id=auto) const bool use_occlusion_map = false; -layout(constant_id=auto) const bool use_emission = false; -layout(constant_id=auto) const bool use_emission_map = false; layout(constant_id=auto) const bool use_image_based_lighting = false; #pragma MSP stage(fragment) -virtual vec4 get_base_color() -{ - if(use_base_color_map) - return texture(base_color_map, texcoord.xy); - else - return pbr_material.base_color; -} - -virtual float get_metalness_value() -{ - if(use_metalness_map) - return texture(metalness_map, texcoord.xy).r; - else - return pbr_material.metalness; -} - -virtual float get_roughness_value() -{ - if(use_roughness_map) - return texture(roughness_map, texcoord.xy).r; - else - return pbr_material.roughness; -} - -virtual float get_occlusion_value() -{ - if(use_occlusion_map) - return texture(occlusion_map, texcoord.xy).r; - else - return 1.0; -} - -virtual vec3 get_emission_color() -{ - if(use_emission_map) - return texture(emission_map, texcoord.xy).rgb; - else - return pbr_material.emission.rgb; -} - /* Computes the diffuse reflection of the macrosurface */ vec3 lambert_diffuse(vec3 base_color) { - // Scale by pi to get a result per steradian, suitable for integration + /* Scale by pi (cosine-weighted area of a hemisphere) because the light + scatters in every direction */ return base_color/PI; } @@ -149,37 +86,18 @@ vec3 cooktorrance_environment(vec3 normal, vec3 look, vec3 base_color, float met return (k_diff*base_color+k_spec)*ambient_color.rgb; } -vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness) +vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness, float occlusion) { vec3 color = vec3(0.0); for(int i=0; i