X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;h=79b059c0f5a1bcadbe63dd2fa9a889e256315d7b;hb=HEAD;hp=71f8ec76c8df64046cd3a2a70e46742b5f23aa87;hpb=6b9338845dfee441cd18ad6c633e4feef8ad14e1;p=libs%2Fgl.git diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index 71f8ec76..79b059c0 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -1,82 +1,17 @@ -import msp_interface; -import common; +import environment; +import lighting; import shadow; -struct PbrMaterialParameters -{ - vec4 base_color; - vec4 emission; - float metalness; - float roughness; -}; +layout(set=1) uniform sampler2D fresnel_lookup; -uniform PbrMaterial -{ - PbrMaterialParameters pbr_material; -}; - -uniform sampler2D base_color_map; -uniform sampler2D metalness_map; -uniform sampler2D roughness_map; -uniform sampler2D occlusion_map; -uniform sampler2D emission_map; -uniform sampler2D fresnel_lookup; - -layout(constant_id=auto) const bool use_base_color_map = false; -layout(constant_id=auto) const bool use_metalness_map = false; -layout(constant_id=auto) const bool use_roughness_map = false; -layout(constant_id=auto) const bool use_occlusion_map = false; -layout(constant_id=auto) const bool use_emission = false; -layout(constant_id=auto) const bool use_emission_map = false; layout(constant_id=auto) const bool use_image_based_lighting = false; -const float PI = 3.1415926535; - #pragma MSP stage(fragment) -virtual vec4 get_base_color() -{ - if(use_base_color_map) - return texture(base_color_map, texcoord.xy); - else - return pbr_material.base_color; -} - -virtual float get_metalness_value() -{ - if(use_metalness_map) - return texture(metalness_map, texcoord.xy).r; - else - return pbr_material.metalness; -} - -virtual float get_roughness_value() -{ - if(use_roughness_map) - return texture(roughness_map, texcoord.xy).r; - else - return pbr_material.roughness; -} - -virtual float get_occlusion_value() -{ - if(use_occlusion_map) - return texture(occlusion_map, texcoord.xy).r; - else - return 1.0; -} - -virtual vec3 get_emission_color() -{ - if(use_emission_map) - return texture(emission_map, texcoord.xy).rgb; - else - return pbr_material.emission.rgb; -} - /* Computes the diffuse reflection of the macrosurface */ vec3 lambert_diffuse(vec3 base_color) { - // Scale by pi to get a result per steradian, suitable for integration + /* Scale by pi (cosine-weighted area of a hemisphere) because the light + scatters in every direction */ return base_color/PI; } @@ -120,7 +55,7 @@ vec3 fresnel_schlick(vec3 halfway, vec3 look, vec3 base_color, float metalness) } /* Computes the full contribution of a single light */ -vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 light_color, vec3 base_color, float metalness, float roughness) +vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 base_color, float metalness, float roughness) { vec3 halfway = normalize(light-look); float ndist = normal_distribution_ggxtr(normal, halfway, roughness); @@ -130,7 +65,7 @@ vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 ligh vec3 k_diff = (1.0-k_spec)*(1.0-metalness); float spec_denom = max(4.0*max(dot(normal, -look), 0.0)*max(dot(normal, light), 0.0), 0.001); - return max(dot(normal, light), 0.0)*light_color*(k_diff*lambert_diffuse(base_color)+k_spec*ndist*geom/spec_denom); + return max(dot(normal, light), 0.0)*(k_diff*lambert_diffuse(base_color)+k_spec*ndist*geom/spec_denom); } vec3 cooktorrance_environment(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness) @@ -151,33 +86,18 @@ vec3 cooktorrance_environment(vec3 normal, vec3 look, vec3 base_color, float met return (k_diff*base_color+k_spec)*ambient_color.rgb; } -vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness) +vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness, float occlusion) { - vec3 light = normalize(world_light_dir); - - float shadow = get_shadow_factor(0); - vec3 color = cooktorrance_one_light_direct(normal, look, light, light_sources[0].color, base_color, metalness, roughness)*shadow; + vec3 color = vec3(0.0); + for(int i=0; i