X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;h=79b059c0f5a1bcadbe63dd2fa9a889e256315d7b;hb=HEAD;hp=2a03e2c51c049095ca23a23dbefbdc432e2d40e0;hpb=55e3f2d494d939280a4ea48676fd17ca2342b457;p=libs%2Fgl.git diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index 2a03e2c5..79b059c0 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -1,80 +1,17 @@ -import msp_interface; -import common; +import environment; +import lighting; import shadow; -struct PbrMaterialParameters -{ - vec4 base_color; - vec4 emission; - float metalness; - float roughness; -}; - -uniform PbrMaterial -{ - PbrMaterialParameters pbr_material; -}; +layout(set=1) uniform sampler2D fresnel_lookup; -uniform sampler2D base_color_map; -uniform sampler2D metalness_map; -uniform sampler2D roughness_map; -uniform sampler2D occlusion_map; -uniform sampler2D emission_map; - -layout(constant_id=auto) const bool use_base_color_map = false; -layout(constant_id=auto) const bool use_metalness_map = false; -layout(constant_id=auto) const bool use_roughness_map = false; -layout(constant_id=auto) const bool use_occlusion_map = false; -layout(constant_id=auto) const bool use_emission = false; -layout(constant_id=auto) const bool use_emission_map = false; - -const float PI = 3.1415926535; +layout(constant_id=auto) const bool use_image_based_lighting = false; #pragma MSP stage(fragment) -virtual vec4 get_base_color() -{ - if(use_base_color_map) - return texture(base_color_map, texcoord.xy); - else - return pbr_material.base_color; -} - -virtual float get_metalness_value() -{ - if(use_metalness_map) - return texture(metalness_map, texcoord.xy).r; - else - return pbr_material.metalness; -} - -virtual float get_roughness_value() -{ - if(use_roughness_map) - return texture(roughness_map, texcoord.xy).r; - else - return pbr_material.roughness; -} - -virtual float get_occlusion_value() -{ - if(use_occlusion_map) - return texture(occlusion_map, texcoord.xy).r; - else - return 1.0; -} - -virtual vec3 get_emission_color() -{ - if(use_emission_map) - return texture(emission_map, texcoord.xy).rgb; - else - return pbr_material.emission.rgb; -} - /* Computes the diffuse reflection of the macrosurface */ vec3 lambert_diffuse(vec3 base_color) { - // Scale by pi to get a result per steradian, suitable for integration + /* Scale by pi (cosine-weighted area of a hemisphere) because the light + scatters in every direction */ return base_color/PI; } @@ -118,7 +55,7 @@ vec3 fresnel_schlick(vec3 halfway, vec3 look, vec3 base_color, float metalness) } /* Computes the full contribution of a single light */ -vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 light_color, vec3 base_color, float metalness, float roughness) +vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 base_color, float metalness, float roughness) { vec3 halfway = normalize(light-look); float ndist = normal_distribution_ggxtr(normal, halfway, roughness); @@ -128,48 +65,39 @@ vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 ligh vec3 k_diff = (1.0-k_spec)*(1.0-metalness); float spec_denom = max(4.0*max(dot(normal, -look), 0.0)*max(dot(normal, light), 0.0), 0.001); - return max(dot(normal, light), 0.0)*light_color*(k_diff*lambert_diffuse(base_color)+k_spec*ndist*geom/spec_denom); + return max(dot(normal, light), 0.0)*(k_diff*lambert_diffuse(base_color)+k_spec*ndist*geom/spec_denom); } -vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness) +vec3 cooktorrance_environment(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness) { - vec3 light; - if(use_normal_map) - light = normalize(tbn_light_dir); - else - light = normalize(eye_light_dir); - - float shadow = get_shadow_factor(0); - vec3 color = cooktorrance_one_light_direct(normal, look, light, light_sources[0].color, base_color, metalness, roughness)*shadow; - - color *= get_occlusion_value(); - - if(use_emission) - color += get_emission_color(); - - return color; -} + vec3 f0 = mix(vec3(0.04), base_color, metalness); + vec2 scale_bias = texture(fresnel_lookup, vec2(roughness, max(dot(normal, -look), 0.0))).rg; + vec3 k_spec = f0*scale_bias.x+scale_bias.y; + vec3 k_diff = (1.0-k_spec)*(1.0-metalness); -void main() -{ - vec3 normal; - vec3 look; - if(use_normal_map) + if(use_image_based_lighting) { - normal = get_fragment_normal(); - look = normalize(tbn_look_dir); + vec3 irradiance = get_irradiance_sample(normal); + vec3 reflection = get_environment_sample(reflect(look, normal), roughness).rgb; + + return k_diff*irradiance*base_color+k_spec*reflection; } else - { - normal = normalize(eye_normal); - look = normalize(eye_look_dir); - } + return (k_diff*base_color+k_spec)*ambient_color.rgb; +} - vec4 base_color = get_base_color(); - float metalness = get_metalness_value(); - float roughness = get_roughness_value(); +vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness, float occlusion) +{ + vec3 color = vec3(0.0); + for(int i=0; i