X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;h=25289ed57bc916af3eb41a4f9893d99289399618;hb=afffed5bf161b5972a02f055225701118ed5a4e7;hp=e942b49ebab2bb5cb9e5553b004e5e112b36fe5e;hpb=857c2db0fb3112b750b618625649d12e13d9ae1a;p=libs%2Fgl.git diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index e942b49e..25289ed5 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -6,6 +6,7 @@ import shadow; struct PbrMaterialParameters { vec4 base_color; + vec4 tint; vec4 emission; float metalness; float roughness; @@ -14,7 +15,7 @@ struct PbrMaterialParameters layout(set=1) uniform PbrMaterial { PbrMaterialParameters pbr_material; - float alpha_cutoff; + AlphaCutoffParams alpha_cutoff; }; layout(set=1) uniform sampler2D base_color_map; @@ -31,15 +32,14 @@ layout(constant_id=auto) const bool use_occlusion_map = false; layout(constant_id=auto) const bool use_emission = false; layout(constant_id=auto) const bool use_emission_map = false; layout(constant_id=auto) const bool use_image_based_lighting = false; -layout(constant_id=auto) const bool use_alpha_cutoff = false; #pragma MSP stage(fragment) virtual vec4 get_base_color() { if(use_base_color_map) - return texture(base_color_map, texcoord.xy); + return texture(base_color_map, texcoord.xy)*pbr_material.tint; else - return pbr_material.base_color; + return pbr_material.base_color*pbr_material.tint; } virtual float get_metalness_value() @@ -164,9 +164,8 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln color += cooktorrance_one_light_direct(normal, look, incoming.direction, base_color, metalness, roughness)*incoming.color*shadow; } - color += cooktorrance_environment(normal, look, base_color, metalness, roughness); - - color *= get_occlusion_value(); + float occlusion = get_occlusion_value(); + color += cooktorrance_environment(normal, look, base_color, metalness, roughness)*occlusion; if(use_emission) color += get_emission_color(); @@ -177,8 +176,7 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln void main() { vec4 base_color = get_base_color(); - if(use_alpha_cutoff && base_color.a