X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;h=25289ed57bc916af3eb41a4f9893d99289399618;hb=afffed5bf161b5972a02f055225701118ed5a4e7;hp=ad1a459d2e32932d9cb79a0501fb339b5ad6b7ba;hpb=ae423e6ef278388f92802fbae34b1c7ec339292f;p=libs%2Fgl.git diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index ad1a459d..25289ed5 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -1,27 +1,29 @@ import msp_interface; import common; +import environment; import shadow; struct PbrMaterialParameters { vec4 base_color; + vec4 tint; vec4 emission; float metalness; float roughness; }; -uniform PbrMaterial +layout(set=1) uniform PbrMaterial { PbrMaterialParameters pbr_material; - float alpha_cutoff; + AlphaCutoffParams alpha_cutoff; }; -uniform sampler2D base_color_map; -uniform sampler2D metalness_map; -uniform sampler2D roughness_map; -uniform sampler2D occlusion_map; -uniform sampler2D emission_map; -uniform sampler2D fresnel_lookup; +layout(set=1) uniform sampler2D base_color_map; +layout(set=1) uniform sampler2D metalness_map; +layout(set=1) uniform sampler2D roughness_map; +layout(set=1) uniform sampler2D occlusion_map; +layout(set=1) uniform sampler2D emission_map; +layout(set=1) uniform sampler2D fresnel_lookup; layout(constant_id=auto) const bool use_base_color_map = false; layout(constant_id=auto) const bool use_metalness_map = false; @@ -30,15 +32,14 @@ layout(constant_id=auto) const bool use_occlusion_map = false; layout(constant_id=auto) const bool use_emission = false; layout(constant_id=auto) const bool use_emission_map = false; layout(constant_id=auto) const bool use_image_based_lighting = false; -layout(constant_id=auto) const bool use_alpha_cutoff = false; #pragma MSP stage(fragment) virtual vec4 get_base_color() { if(use_base_color_map) - return texture(base_color_map, texcoord.xy); + return texture(base_color_map, texcoord.xy)*pbr_material.tint; else - return pbr_material.base_color; + return pbr_material.base_color*pbr_material.tint; } virtual float get_metalness_value() @@ -163,9 +164,8 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln color += cooktorrance_one_light_direct(normal, look, incoming.direction, base_color, metalness, roughness)*incoming.color*shadow; } - color += cooktorrance_environment(normal, look, base_color, metalness, roughness); - - color *= get_occlusion_value(); + float occlusion = get_occlusion_value(); + color += cooktorrance_environment(normal, look, base_color, metalness, roughness)*occlusion; if(use_emission) color += get_emission_color(); @@ -176,8 +176,7 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln void main() { vec4 base_color = get_base_color(); - if(use_alpha_cutoff && base_color.a