X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=bac82fc131150bf0895db30d975c71cb398ae56d;hb=0cea0aae93068b66490797ff0884db74f063542a;hp=5c10d06fbcac31a5fd9c06f5e37293ea406c2203;hpb=ef44eaf157a448938267ff707a3dbfeb1a87636f;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index 5c10d06f..bac82fc1 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -44,7 +44,6 @@ void standard_transform() out vec3 tbn_halfway_dir = eye_halfway_dir*eye_tbn_matrix; out vec3 tbn_zenith_dir = eye_zenith_dir*eye_tbn_matrix; - out vec3 shadow_coord = (shd_eye_matrix*eye_vertex).xyz; out float fog_coord = eye_vertex.z; for(int i=0; i