X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=b83ff3804200fef4acfa270d378cc681c64d280d;hb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;hp=dde09c12cff45bca1a4a60fe95d6a37305404ef8;hpb=a2b0d155023ca23afe7848ae5d17e0f7bc328525;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index dde09c12..b83ff380 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -51,12 +51,6 @@ void standard_transform() out vec3 world_look_dir = normalize(world_vertex.xyz-eye_pos); out float fog_coord = eye_vertex.z; - - if(use_clipping) - { - for(int i=0; i