X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=b83ff3804200fef4acfa270d378cc681c64d280d;hb=54fdd850d1e657bc357d859a532497905ded741a;hp=b393b2a0daf2d7e0398a348b60eb4d9753ad2f47;hpb=d4b030f46c3a643e813cf31e3faa2b4f3662a160;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index b393b2a0..b83ff380 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -51,14 +51,6 @@ void standard_transform() out vec3 world_look_dir = normalize(world_vertex.xyz-eye_pos); out float fog_coord = eye_vertex.z; - - if(use_clipping) - { - for(int i=0; i