X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=b83ff3804200fef4acfa270d378cc681c64d280d;hb=54fdd850d1e657bc357d859a532497905ded741a;hp=4d6112d9f2b37a58127f6a5330837b5b55973217;hpb=4d276c9b986b111611b8396f94dae56dbe736387;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index 4d6112d9..b83ff380 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -51,12 +51,6 @@ void standard_transform() out vec3 world_look_dir = normalize(world_vertex.xyz-eye_pos); out float fog_coord = eye_vertex.z; - - if(use_clipping) - { - for(int i=0; i