X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=b83ff3804200fef4acfa270d378cc681c64d280d;hb=54fdd850d1e657bc357d859a532497905ded741a;hp=33fefe8806deb4ddfa7240c5394f1778f082d1c1;hpb=f501ffe2862fd8b4c5793542190e8e0a0d8de667;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index 33fefe88..b83ff380 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -51,12 +51,6 @@ void standard_transform() out vec3 world_look_dir = normalize(world_vertex.xyz-eye_pos); out float fog_coord = eye_vertex.z; - - if(use_clipping) - { - for(int i=0; i