X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=5c10d06fbcac31a5fd9c06f5e37293ea406c2203;hb=842c817bb679a5a0abc05e8149e2e6e0ae1a0412;hp=7222b00f4f2439c0739eeff8dec7d3d97c77c0c3;hpb=5ca47579de51342ac3e8ecda2cbb9be2f8b4643a;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index 7222b00f..5c10d06f 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -1,7 +1,7 @@ import msp_interface; import shadow; -const bool use_normal_map = false; +layout(constant_id=auto) const bool use_normal_map = false; #pragma MSP stage(vertex) vec4 get_vertex_position() @@ -65,17 +65,17 @@ void main() } #pragma MSP stage(fragment) -vec3 get_normal_sample() +vec3 get_fragment_normal() { if(use_normal_map) - return texture(normal_map, texcoord.xy).xyz*2.0-1.0; + return normalize(texture(normal_map, texcoord.xy).xyz*2.0-1.0); else return vec3(0.0, 0.0, 1.0); } vec4 get_environment_sample(vec3 direction) { - return texture(environment, direction); + return texture(environment_map, direction); } vec3 get_reflection(vec3 normal, vec3 look)