X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=4a81636037be1224d0d2856cdfd90b67d8eef3fc;hb=9a63244c1342337915c4610401a24c09fa72cc3d;hp=7222b00f4f2439c0739eeff8dec7d3d97c77c0c3;hpb=5ca47579de51342ac3e8ecda2cbb9be2f8b4643a;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index 7222b00f..4a816360 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -65,17 +65,17 @@ void main() } #pragma MSP stage(fragment) -vec3 get_normal_sample() +vec3 get_fragment_normal() { if(use_normal_map) - return texture(normal_map, texcoord.xy).xyz*2.0-1.0; + return normalize(texture(normal_map, texcoord.xy).xyz*2.0-1.0); else return vec3(0.0, 0.0, 1.0); } vec4 get_environment_sample(vec3 direction) { - return texture(environment, direction); + return texture(environment_map, direction); } vec3 get_reflection(vec3 normal, vec3 look)