X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=481d86c48a604bfe2b1622836a72aaee3a94ffe5;hb=caa1348f9478fcd834a1fdcbafed7cccf6b582e2;hp=b393b2a0daf2d7e0398a348b60eb4d9753ad2f47;hpb=d4b030f46c3a643e813cf31e3faa2b4f3662a160;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index b393b2a0..481d86c4 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -47,18 +47,10 @@ void standard_transform() vec3 world_binormal = cross(world_normal, world_tangent); out mat3 world_tbn_matrix = mat3(world_tangent, world_binormal, world_normal); - vec3 eye_pos = (inverse(eye_world_matrix)*vec4(0.0, 0.0, 0.0, 1.0)).xyz; + vec3 eye_pos = world_eye_matrix[3].xyz; out vec3 world_look_dir = normalize(world_vertex.xyz-eye_pos); out float fog_coord = eye_vertex.z; - - if(use_clipping) - { - for(int i=0; i