X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fambientocclusion_occlude.glsl;h=2a10bde34613cb9cd933c2caa437c6cc781ff162;hb=refs%2Fheads%2Fmaster;hp=f9b755c9c7b71d0667dae0c940cd275b87c69ad0;hpb=e55f79ccb21e8c1be3d86f127e3ec1583e58ce92;p=libs%2Fgl.git diff --git a/shaderlib/ambientocclusion_occlude.glsl b/shaderlib/ambientocclusion_occlude.glsl deleted file mode 100644 index f9b755c9..00000000 --- a/shaderlib/ambientocclusion_occlude.glsl +++ /dev/null @@ -1,23 +0,0 @@ -import postprocess; -import ambientocclusion; - -////// fragment -void main() -{ - mat2 transform = mat2(texture(rotate, texcoord*screen_size/4.0)*2.0-1.0) - *mat2(screen_size.y/screen_size.x, 0.0, 0.0, 1.0)*3.0/screen_size.y; - float sample = depth_ratio.x/(texture(depth, texcoord).r-depth_ratio.y); - float sum = 0.0; - for(int i=0; i<=3; ++i) - for(int j=0; j<=3; ++j) - { - vec2 offs = transform*vec2(float(i)-1.5, float(j)-1.5); - float dxy = length(offs)*-sample; - float dz = depth_ratio.x/(texture(depth, texcoord+offs).r-depth_ratio.y)-sample; - if(abs(dz)<3.0*dxy) - sum += atan(dz/dxy)/1.570796; - else if(dz<0.0) - sum -= 0.8; - } - frag_color = vec4(min(1.0-sum*darkness/16.0, 1.0), 0.0, 0.0, 1.0); -}