X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fambientocclusion.glsl;h=7f1e79a019a290c8b341f95970d6226e6eecb475;hb=94ee5852b42b05559069596e205dc2f000e6153f;hp=286072c03813d420f1be5970ca91034be236c04c;hpb=1b9640375606a305f19c76cf15406202322b5bdf;p=libs%2Fgl.git diff --git a/shaderlib/ambientocclusion.glsl b/shaderlib/ambientocclusion.glsl index 286072c0..7f1e79a0 100644 --- a/shaderlib/ambientocclusion.glsl +++ b/shaderlib/ambientocclusion.glsl @@ -14,7 +14,7 @@ uniform AmbientOcclusionParams float occlusion_radius; }; -////// fragment +#pragma MSP stage(fragment) vec3 project(vec3 position) { vec4 pp = projection_matrix*vec4(position, 1.0);