X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=scripts%2Fbuiltin_funcs.py;h=bf5198f5831478730d1a8696c84a29d04b87e3ae;hb=e0caeb9be47bc140978552bb7149f1c9c8c973db;hp=24cc3643c418eb6a7b106b7be609dd5c7977af8b;hpb=305b62cf4f7e2a4ca3cc56109003aed6bde61c25;p=libs%2Fgl.git diff --git a/scripts/builtin_funcs.py b/scripts/builtin_funcs.py index 24cc3643..bf5198f5 100755 --- a/scripts/builtin_funcs.py +++ b/scripts/builtin_funcs.py @@ -3,19 +3,19 @@ import sys traits = { - "sampler1D": { "CDim": 1, "IDim": 1 }, - "sampler2D": { "CDim": 2, "IDim": 2 }, - "sampler3D": { "CDim": 3, "IDim": 3 }, - "sampler1DArray": { "CDim": 2, "IDim": 2 }, - "sampler2DArray": { "CDim": 3, "IDim": 3 }, - "samplerCube": { "CDim": 3, "IDim": 2 }, - "samplerCubeArray": { "CDim": 4, "IDim": 3 }, - "sampler1DShadow": { "CDim": 3, "IDim": 1 }, - "sampler2DShadow": { "CDim": 3, "IDim": 2 }, - "samplerCubeShadow": { "CDim": 4, "IDim": 2 }, - "sampler1DArrayShadow": { "CDim": 3, "IDim": 2 }, - "sampler2DArrayShadow": { "CDim": 4, "IDim": 3 }, - "samplerCubeArrayShadow": { "IDim": 3 }, + "sampler1D": { "CDim": 1, "IDim": 1, "LDim": 1 }, + "sampler2D": { "CDim": 2, "IDim": 2, "LDim": 2 }, + "sampler3D": { "CDim": 3, "IDim": 3, "LDim": 3 }, + "sampler1DArray": { "CDim": 2, "IDim": 2, "LDim": 1 }, + "sampler2DArray": { "CDim": 3, "IDim": 3, "LDim": 2 }, + "samplerCube": { "CDim": 3, "IDim": 2, "LDim": 3 }, + "samplerCubeArray": { "CDim": 4, "IDim": 3, "LDim": 3 }, + "sampler1DShadow": { "CDim": 3, "IDim": 1, "LDim": 1 }, + "sampler2DShadow": { "CDim": 3, "IDim": 2, "LDim": 2 }, + "samplerCubeShadow": { "CDim": 4, "IDim": 2, "LDim": 3 }, + "sampler1DArrayShadow": { "CDim": 3, "IDim": 2, "LDim": 1 }, + "sampler2DArrayShadow": { "CDim": 4, "IDim": 3, "LDim": 2 }, + "samplerCubeArrayShadow": { "IDim": 3, "LDim": 3 }, "float": { "Base": "float", "Dim": 1, "Vec": "vec", "Mat": "mat" }, "vec2": { "Base": "float", "Dim": 2 }, "vec3": { "Base": "float", "Dim": 3 }, @@ -24,6 +24,10 @@ traits = { "ivec2": { "Base": "int", "Dim": 2 }, "ivec3": { "Base": "int", "Dim": 3 }, "ivec4": { "Base": "int", "Dim": 4 }, + "uint": { "Base": "uint", "Dim": 1, "Vec": "uvec" }, + "uvec2": { "Base": "uint", "Dim": 2 }, + "uvec3": { "Base": "uint", "Dim": 3 }, + "uvec4": { "Base": "uint", "Dim": 4 }, "bool": { "Base": "bool", "Dim": 1, "Vec": "bvec" }, "bvec2": { "Base": "bool", "Dim": 2 }, "bvec3": { "Base": "bool", "Dim": 3 }, @@ -43,11 +47,15 @@ float32vectypes = ("vec2", "vec3", "vec4") float32types = ("float",)+float32vectypes floatvectypes = float32vectypes floattypes = float32types -int32vectypes = ("ivec2", "ivec3", "ivec4") -int32types = ("int",)+int32vectypes -signedtypes = floattypes+int32types -arithmetictypes = signedtypes -arithmeticvectypes = float32vectypes+int32vectypes +sint32vectypes = ("ivec2", "ivec3", "ivec4") +sint32types = ("int",)+sint32vectypes +signedtypes = floattypes+sint32types +uint32vectypes = ("uvec2", "uvec3", "uvec4") +uint32types = ("uint",)+uint32vectypes +int32types = sint32types+uint32types +unsignedtypes = uint32types +arithmetictypes = signedtypes+unsignedtypes +arithmeticvectypes = float32vectypes+sint32vectypes+uint32vectypes boolvectypes = ("bvec2", "bvec3", "bvec4") squarematrixtypes = ("mat2", "mat3", "mat4") matrixtypes = squarematrixtypes+("mat2x3", "mat3x2", "mat2x4", "mat4x2", "mat3x4", "mat4x3") @@ -114,7 +122,7 @@ shared_funcs = [ ("T::Base length(T x)", floattypes), ("T::Base distance(T p0, T p1)", floattypes), ("T::Base dot(T x, T y)", floattypes), - "vec3 cross(vec3 x)", + "vec3 cross(vec3 x, vec3 y)", ("T normalize(T x)", floattypes), ("T faceforward(T N, T I, T Nref)", floattypes), ("T reflect(T I, T N)", floattypes), @@ -148,6 +156,8 @@ shared_funcs = [ # Texture ("int[T::IDim] textureSize(T sampler, int lod)", samplertypes), + ("vec2 textureQueryLod(T sampler, float[T::LDim] P)", samplertypes), + ("int textureQueryLevels(T sampler)", samplertypes), ("vec4 texture(T sampler, float[T::CDim] P)", colorsamplertypes), ("float texture(T sampler, float[T::CDim] P)", tuple(s for s in shadowsamplertypes if "CubeArray" not in s)), "float texture(samplerCubeArrayShadow sampler, vec4 P, float compare)",