X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=scripts%2Fbuiltin_funcs.py;h=5ff3a57fc68150e58bbc6378f6063b93a449c634;hb=215d5bed27ad3de92557ae1b631695a036d29741;hp=bf5198f5831478730d1a8696c84a29d04b87e3ae;hpb=e0caeb9be47bc140978552bb7149f1c9c8c973db;p=libs%2Fgl.git diff --git a/scripts/builtin_funcs.py b/scripts/builtin_funcs.py index bf5198f5..5ff3a57f 100755 --- a/scripts/builtin_funcs.py +++ b/scripts/builtin_funcs.py @@ -16,6 +16,8 @@ traits = { "sampler1DArrayShadow": { "CDim": 3, "IDim": 2, "LDim": 1 }, "sampler2DArrayShadow": { "CDim": 4, "IDim": 3, "LDim": 2 }, "samplerCubeArrayShadow": { "IDim": 3, "LDim": 3 }, + "sampler2DMS": { "CDim": 2, "IDim": 2, "LDim": 2 }, + "sampler2DMSArray": { "CDim": 3, "IDim": 3, "LDim": 2 }, "float": { "Base": "float", "Dim": 1, "Vec": "vec", "Mat": "mat" }, "vec2": { "Base": "float", "Dim": 2 }, "vec3": { "Base": "float", "Dim": 3 }, @@ -62,6 +64,7 @@ matrixtypes = squarematrixtypes+("mat2x3", "mat3x2", "mat2x4", "mat4x2", "mat3x4 flatsamplertypes = ("sampler1D", "sampler2D", "sampler3D", "sampler1DArray", "sampler2DArray") colorsamplertypes = flatsamplertypes+("samplerCube", "samplerCubeArray") shadowsamplertypes = ("sampler1DShadow", "sampler2DShadow", "samplerCubeShadow", "sampler1DArrayShadow", "sampler2DArrayShadow", "samplerCubeArrayShadow") +mssamplertypes = ("sampler2DMS", "sampler2DMSArray") samplertypes = colorsamplertypes+shadowsamplertypes shared_funcs = [ # Trigonometric @@ -155,14 +158,16 @@ shared_funcs = [ ("int[T::Dim] findMSB(T value)", int32types), # Texture - ("int[T::IDim] textureSize(T sampler, int lod)", samplertypes), + ("int[T::IDim] textureSize(T sampler, int lod)", samplertypes+mssamplertypes), ("vec2 textureQueryLod(T sampler, float[T::LDim] P)", samplertypes), ("int textureQueryLevels(T sampler)", samplertypes), + ("int textureSamples(T sampler)", mssamplertypes), ("vec4 texture(T sampler, float[T::CDim] P)", colorsamplertypes), ("float texture(T sampler, float[T::CDim] P)", tuple(s for s in shadowsamplertypes if "CubeArray" not in s)), "float texture(samplerCubeArrayShadow sampler, vec4 P, float compare)", ("vec4 textureLod(T sampler, float[T::CDim] P, float lod)", colorsamplertypes), - ("vec4 texelFetch(T sampler, int[T::CDim] P, int lod)", flatsamplertypes) + ("vec4 texelFetch(T sampler, int[T::CDim] P, int lod)", flatsamplertypes), + ("vec4 texelFetch(T sampler, int[T::CDim] P, int sample)", mssamplertypes) ] fragment_funcs = [