X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=mesh_export.py;h=fbb282281e3dce09e3ef3af62d14ec264a69f65b;hb=05e003962916b3c1b8c0ecfd2d4fb7ce0c2e45ca;hp=bafbf917e527eea2b7c7e230b2115dce987e4012;hpb=a3d391a32578483ede32fcd27266cd703f951e37;p=libs%2Fgl.git diff --git a/mesh_export.py b/mesh_export.py index bafbf917..fbb28228 100644 --- a/mesh_export.py +++ b/mesh_export.py @@ -12,6 +12,10 @@ import math import bpy import Blender +def make_edge_key(i1, i2): + return (min(i1, i2), max(i1, i2)) + + class Edge: def __init__(self, me): if me.__class__==Edge: @@ -25,13 +29,16 @@ class Edge: def __getattr__(self, attr): return getattr(self._medge, attr) + def __cmp__(self, other): + return self is other + def check_smooth(self, limit): if len(self.faces)!=2: return d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no) if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999: - self.smooth=1 + self.smooth=True def other_face(self, f): if f.index==self.faces[0].index: @@ -52,15 +59,24 @@ class Vertex: self._mvert=mv self.uv=None self.orig_index=self._mvert.index + self.flag=False + self.faces=[] def __getattr__(self, attr): return getattr(self._mvert, attr) + def __cmp__(self, other): + return cmp(self.index, other.index) + + def __str__(self): + return ""%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2]) + + __repr__=__str__ + class Face: def __init__(self, mf): self._mface=mf - self.smooth_group=None self.edges=[] self.verts=[v for v in mf.verts] self.flag=False @@ -68,147 +84,189 @@ class Face: def __getattr__(self, attr): return getattr(self._mface, attr) - def get_vertices_from(self, *vt): + def __cmp__(self, other): + return cmp(self.index, other.index) + + def __str__(self): + return ""%(self.index, " ".join([str(v.index) for v in self.verts])) + + __repr__=__str__ + + def get_vertices_from(self, reverse, *vt): + verts=self.verts[:] + if reverse: + verts.reverse() indices=[u.index for u in vt] - flags=[(v.index in indices) for v in self.verts] - l=len(self.verts) + flags=[(v.index in indices) for v in verts] + l=len(verts) for i in range(l): if flags[i] and not flags[(i+l-1)%l]: - return self.verts[i:]+self.verts[:i] + return verts[i:]+verts[:i] def get_edge(self, v1, v2): - i1=v1.index - i2=v2.index + key=make_edge_key(v1.index, v2.index) for e in self.edges: - if (e.v1.index==i1 or e.v1.index==i2) and (e.v2.index==i1 or e.v2.index==i2): + if e.key==key: return e -class SmoothGroup: - def __init__(self, index): - self.index=index - self.faces=[] - self.verts=[] +class Line: + def __init__(self, e): + self.edge=e + self.verts=[e.v1, e.v2] + self.flag=False + + def __str__(self): + return ""%(self.verts[0].index, self.verts[1].index) + + __repr__=__str__ + + +class Mesh: + def __init__(self, m): + self._mesh=m + self.verts=[Vertex(v) for v in m.verts] + self.faces=[Face(f) for f in m.faces] - def find_vertices(self): - vert_map={} for f in self.faces: for i in range(len(f.verts)): - v=f.verts[i] - if v.index not in vert_map: - vt=Vertex(v) - vt.index=len(self.verts) - self.verts.append(vt) - - vert_map[v.index]=vt - vt.no=Blender.Mathutils.Vector(f.no) - else: - vt=vert_map[v.index] - vt.no+=f.no - f.verts[i]=vt + f.verts[i]=self.verts[f.verts[i].index] + f.verts[i].faces.append(f) + + self.edges=dict([(e.key, Edge(e)) for e in m.edges]) + for f in self.faces: + for k in f.edge_keys: + e=self.edges[k] + e.faces.append(self.faces[f.index]) + f.edges.append(e) + + self.lines=[Line(e) for e in self.edges.itervalues() if not e.faces] + + smooth_limit=math.cos(m.degr*math.pi/180) + for e in self.edges.itervalues(): + e.v1=self.verts[e.v1.index] + e.v2=self.verts[e.v2.index] + e.check_smooth(smooth_limit) + + def __getattr__(self, attr): + return getattr(self._mesh, attr) + def split_vertices(self, debug=False): + groups=[] for v in self.verts: - v.no.normalize() + for f in v.faces: + f.flag=False - def separate_uv(self): - copies={} - for f in self.faces: - for i in range(len(f.verts)): - v=f.verts[i] - if not v.uv: - v.uv=f.uv[i] - elif f.uv[i]!=v.uv: - if v.index not in copies: - copies[v.index]=[] - - vt=None - for w in copies[v.index]: - if w.uv==f.uv[i]: - vt=w - break + vg=[] + for f in v.faces: + if not f.flag: + vg.append(self.find_group(v, f)) - if not vt: - vt=Vertex(v) - vt.index=len(self.verts) - vt.uv=f.uv[i] - self.verts.append(vt) - copies[v.index].append(vt) + groups.append(vg) - f.verts[i]=vt + for i in range(len(self.verts)): + if len(groups[i])==1: + continue - def create_edges(self): - edge_map={} - for f in self.faces: - vert_map=dict([(v.orig_index, v) for v in f.verts]) - for i in range(len(f.edges)): - v1=vert_map[f.edges[i].v1.index] - v2=vert_map[f.edges[i].v2.index] - key=tuple(sorted((v1.index, v2.index))) - - if key in edge_map: - e=edge_map[key] - else: - e=Edge(f.edges[i]) - edge_map[key]=e - e.v1=v1 - e.v2=v2 - e.key=key + if debug: + print "Vertex %s has %d groups"%(self.verts[i], len(groups[i])) - f.edges[i]=e - e.faces.append(f) + for g in groups[i][1:]: + v=Vertex(self.verts[i]) + v.index=len(self.verts) + self.verts.append(v) + if debug: + print " -> %d"%v.index -class Exporter: - def __init__(self, fn): - self.filename=fn - if fn==None: - self.out_file=sys.stdout - else: - self.out_file=file(fn, "w") - self.use_strips=True - self.use_degen_tris=True - self.debug=False - self.strip_debug=False + for f in g: + for j in range(len(f.edges)): + e=f.edges[j] + + if e.v1!=self.verts[i] and e.v2!=self.verts[i]: + continue + + if debug: + print " Splitting edge %s with faces %s"%(e.key, e.faces) + + if not e.smooth: + if len(e.faces)>=2: + k=e.faces.index(f) + e.faces.remove(f) + e=Edge(e) + f.edges[j]=e + e.faces.append(f) + else: + del self.edges[e.key] + + if e.v1==self.verts[i]: + e.v1=v + elif e.v2==self.verts[i]: + e.v2=v + + e.key=make_edge_key(e.v1.index, e.v2.index) + if not e.smooth: + self.edges[e.key]=e + + self.verts[i].faces.remove(f) + f.verts[f.verts.index(self.verts[i])]=v + v.faces.append(f) - def find_smooth_group(self, face, sg): - face.smooth_group=sg - sg.faces.append(face) + def find_group(self, vert, face): + face_indices=[f.index for f in vert.faces] + + face.flag=True queue=[face] - while queue: - cur=queue.pop(0) - for e in cur.edges: + + for f in queue: + for e in f.edges: + other=e.other_face(f) + if not other or other.index not in face_indices: + continue + if e.smooth: - other=e.other_face(cur) - if other and not other.smooth_group: - other.smooth_group=sg - sg.faces.append(other) + if not other.flag: + other.flag=True queue.append(other) - def create_strip(self, face): + return queue + + def compute_normals(self): + for v in self.verts: + if v.faces: + v.no=Blender.Mathutils.Vector() + for f in v.faces: + v.no+=f.no + v.no.normalize() + else: + # XXX Should use edges to compute normal + v.no=Blender.Mathutils.Vector(0, 0, 1) + + def create_strip(self, face, reverse, debug): edge=None for e in face.edges: other=e.other_face(face) - if other and other.smooth_group.index==face.smooth_group.index and not other.flag: + if other and not other.flag: edge=e break if not edge: return None - if self.strip_debug: - print "Starting strip from %s, edge %s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index)) + if debug: + print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index), reverse) - verts=face.get_vertices_from(edge.v1, edge.v2) + verts=face.get_vertices_from(reverse, edge.v1, edge.v2) if len(verts)==3: result=[verts[-1], verts[0]] else: result=[verts[-2], verts[-1]] while 1: - verts=face.get_vertices_from(*result[-2:]) + verts=face.get_vertices_from(reverse, *result[-2:]) k=len(result)%2 - if self.strip_debug: - print " Adding %s"%[v.index for v in verts] + if debug: + print " Adding %s"%face face.flag=True if len(verts)==4 and not k: @@ -219,19 +277,35 @@ class Exporter: edge=face.get_edge(*result[-2:]) - if self.strip_debug: - print " Next edge is %s"%((edge.v1.index, edge.v2.index), ) + if debug: + print " Next edge is %s"%(edge.key, ) next=edge.other_face(face) - if not next or next.smooth_group.index!=face.smooth_group.index or next.flag: + if not next or next.flag: break face=next - if self.strip_debug: + if debug: print " %s"%[v.index for v in result] return result + +class Exporter: + def __init__(self, fn): + self.filename=fn + if fn==None: + self.out_file=sys.stdout + else: + self.out_file=file(fn, "w") + self.use_strips=True + self.use_degen_tris=True + self.optimize_locality=True + self.export_lines=True + self.debug=False + self.strip_debug=False + self.smooth_debug=False + def get_locality(self, strip): total=0 for i in range(1, len(strip)): @@ -239,6 +313,20 @@ class Exporter: total+=1.0/(abs(strip[i].index-strip[i-1].index)) return total/len(strip) + def get_followers(self, strip): + result={} + for i in range(len(strip)-1): + v=strip[i] + n=strip[i+1] + if v.index!=n.index: + if v.index not in result: + result[v.index]={} + if n.index not in result[v.index]: + result[v.index][n.index]=1 + else: + result[v.index][n.index]+=1 + return result + def export(self): scene=bpy.data.scenes.active @@ -246,69 +334,44 @@ class Exporter: if obj.getType()!="Mesh": raise Exception, "Can only export Mesh data" - mesh=obj.getData(mesh=True) - - faces=[Face(f) for f in mesh.faces] + mesh=Mesh(obj.getData(mesh=True)) - edges=dict([(e.key, Edge(e)) for e in mesh.edges]) - for f in faces: - for e in f.edge_keys: - edges[e].faces.append(f) - f.edges.append(edges[e]) + if self.debug: + ntris=sum([len(f.verts)-2 for f in mesh.faces]) + print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges)) - smooth_limit=math.cos(mesh.degr*math.pi/180) - for e in edges.itervalues(): - e.check_smooth(smooth_limit) + mesh.split_vertices(self.smooth_debug) if self.debug: - ntris=sum([len(f.verts)-2 for f in faces]) - print "%d faces (%d triangles), %d edges"%(len(faces), ntris, len(edges)) - - smooth_groups=[] - for f in faces: - if not f.smooth_group: - sg=SmoothGroup(len(smooth_groups)) - smooth_groups.append(sg) - self.find_smooth_group(f, sg) - - for sg in smooth_groups: - sg.find_vertices() - if mesh.faceUV: - sg.separate_uv() - sg.create_edges() - - verts=[] - for sg in smooth_groups: - for v in sg.verts: - v.index=len(verts) - verts.append(v) + ntris=sum([len(f.verts)-2 for f in mesh.faces]) + print "After splitting %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges)) - if self.debug: - print "%d smooth groups:"%len(smooth_groups) - for i in range(len(smooth_groups)): - sg=smooth_groups[i] - print " %d: %d faces, %d vertices"%(i, len(sg.faces), len(sg.verts)) - print "%d vertices total"%len(verts) + mesh.compute_normals() strips=[] if self.use_strips: + for f in mesh.faces: + f.flag=False + while 1: best=5 face=None - for f in faces: + for f in mesh.faces: if f.flag: continue score=0 for e in f.edges: other=e.other_face(f) - if other and other.smooth_group.index==f.smooth_group.index and not other.flag: + if other and not other.flag: score+=1 if score>0 and scorebest and not mesh.verts[n].flag: + next=mesh.verts[n] + best=flw[n]+0.9/abs(vert.index-n) + + if not next: + for v in mesh.verts: + if not v.flag: + next=v + break + if not next: + break - if self.debug: - print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips]) + vert=next + + mesh.verts=verts2 + + for i in range(len(mesh.verts)): + mesh.verts[i].index=i + + if self.debug: + print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips]) self.out_file.write("vertices NORMAL3") if mesh.faceUV: @@ -376,7 +455,7 @@ class Exporter: self.out_file.write("_VERTEX3\n{\n") norm=None uv=None - for v in verts: + for v in mesh.verts: if v.no!=norm: self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no)) norm=v.no @@ -396,7 +475,7 @@ class Exporter: self.out_file.write(";\n};\n") first=True - for f in faces: + for f in mesh.faces: if not f.flag: if first: self.out_file.write("batch TRIANGLES\n{\n") @@ -406,16 +485,65 @@ class Exporter: if not first: self.out_file.write("};\n") + if self.export_lines and mesh.lines: + self.out_file.write("batch LINES\n{\n") + for l in mesh.lines: + self.out_file.write("\tindices %u %u;\n"%(l.verts[0].index, l.verts[1].index)) + self.out_file.write("};\n") + class FrontEnd: + def __init__(self): + self.config=Blender.Registry.GetKey('mspgl_export', True) or {} + self.temp_config=Blender.Registry.GetKey('mspgl_export_temp') or {} + def run(self): - #self.export(None) - Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh')) + self.use_strips=Blender.Draw.Create(self.config.get('use_strips', True)) + self.use_degen_tris=Blender.Draw.Create(self.config.get('use_degen_tris', True)) + self.optimize_locality=Blender.Draw.Create(self.config.get('optimize_locality', True)) + self.export_lines=Blender.Draw.Create(self.config.get('export_lines', False)) + self.debug=Blender.Draw.Create(self.config.get('debug', False)) + self.strip_debug=Blender.Draw.Create(self.config.get('strip_debug', False)) + self.smooth_debug=Blender.Draw.Create(self.config.get('smooth_debug', False)) + ret=Blender.Draw.PupBlock("Export MSP GL mesh", + [("Use strips", self.use_strips, "Generage OpenGL triangle strips"), + ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"), + ("Optimize locality", self.optimize_locality), + ("Export lines", self.export_lines), + ("Debugging options"), + ("Debug", self.debug), + ("Debug strips", self.strip_debug), + ("Debug smoothing", self.smooth_debug)]) + if ret: + dirname=self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename"))) + obj=bpy.data.scenes.active.objects.active + Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.mesh"%(dirname, obj.name)) + + def draw(self): + pass def export(self, fn): + self.config['use_strips']=self.use_strips.val + self.config['use_degen_tris']=self.use_degen_tris.val + self.config['optimize_locality']=self.optimize_locality.val + self.config['export_lines']=self.export_lines.val + self.config['debug']=self.debug.val + self.config['strip_debug']=self.strip_debug.val + self.config['smooth_debug']=self.smooth_debug.val + Blender.Registry.SetKey('mspgl_export', self.config, True) + + import os + self.temp_config["dirname"]=os.path.dirname(fn) + Blender.Registry.SetKey('mspgl_export_temp', self.temp_config) + exp=Exporter(fn) - #exp.use_degen_tris=False - #exp.debug=True + exp.use_strips=self.use_strips.val + exp.use_degen_tris=self.use_degen_tris.val + exp.optimize_locality=self.optimize_locality.val + exp.export_lines=self.export_lines.val + exp.debug=self.debug.val + exp.strip_debug=self.strip_debug.val + exp.smooth_debug=self.smooth_debug.val exp.export()