X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=mesh_export.py;h=016db5bf40c1c3914a30ccb3535d74821538f52c;hb=d8233a3fe32bb3fd7d88b673b2c0d2f6dd10fd87;hp=0e63d336aa2d1ad0a42bd409c94ca90718639359;hpb=79b9a1c86ecf81753934669d531679f29c6ab6e1;p=libs%2Fgl.git diff --git a/mesh_export.py b/mesh_export.py index 0e63d336..016db5bf 100644 --- a/mesh_export.py +++ b/mesh_export.py @@ -8,8 +8,95 @@ Group: 'Export' """ import sys +import math import Blender +class Edge: + def __init__(self, me): + self._medge=me + self.faces=[] + self.smooth=False + + def __getattr__(self, attr): + return getattr(self._medge, attr) + + def check_smooth(self, limit): + if len(self.faces)!=2: + return + + d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no) + if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999: + self.smooth=1 + + def other_face(self, f): + if f.index==self.faces[0].index: + if len(self.faces)>=2: + return self.faces[1] + else: + return None + else: + return self.faces[0] + + +class Vertex: + def __init__(self, mv): + if mv.__class__==Vertex: + self._mvert=mv._mvert + else: + self._mvert=mv + + def __getattr__(self, attr): + return getattr(self._mvert, attr) + + +class Face: + def __init__(self, mf): + self._mface=mf + self.smooth_group=None + self.edges=[] + self.verts=[v for v in mf.verts] + self.flag=False + + def __getattr__(self, attr): + return getattr(self._mface, attr) + + def get_following_vertex(self, *vt): + seen=False + indices=[v.index for v in vt] + for v in self.verts: + if v.index in indices: + seen=True + elif seen: + return v + + if seen: + return self.verts[0] + + return None + + +class SmoothGroup: + def __init__(self, index): + self.index=index + self.faces=[] + self.verts=[] + + def find_vertices(self): + vert_map={} + for f in self.faces: + for i in range(len(f.verts)): + v=f.verts[i] + if v.index not in vert_map: + vt=Vertex(v) + if not f.smooth: + vt.no=f.no + self.verts.append(vt) + vert_map[v.index]=vt + f.verts[i]=vt + else: + f.verts[i]=vert_map[v.index] + + class Exporter: def __init__(self, fn): self.filename=fn @@ -18,6 +105,66 @@ class Exporter: else: self.out_file=file(fn, "w") + def find_smooth_group(self, face, sg): + face.smooth_group=sg + sg.faces.append(face) + queue=[face] + while queue: + cur=queue.pop(0) + for e in cur.edges: + if e.smooth: + other=e.other_face(cur) + if other and not other.smooth_group: + other.smooth_group=sg + sg.faces.append(other) + queue.append(other) + + def create_strip(self, face): + edge=None + for e in face.edges: + other=e.other_face(face) + if other and other.smooth_group.index==face.smooth_group.index and not other.flag: + edge=e + break + + if not edge: + return None + + v1=face.get_following_vertex(edge.v1, edge.v2) + v2=face.get_following_vertex(v1) + if len(face.verts)==4: + result=[v2, v1] + else: + result=[v1, v2] + + print edge.key + print [v.index for v in result] + + while 1: + face.flag=True + print "face =",[v.index for v in face.verts] + print [e.key for e in face.edges] + for i in range(2, len(face.verts)): + v=face.get_following_vertex(result[-2], result[-1]) + print v.index + result.append(v) + print [v.index for v in result] + + i1=result[-2].index + i2=result[-1].index + ekey=(min(i1, i2), max(i1, i2)) + for e in face.edges: + if e.key==ekey: + edge=e + break + + next=edge.other_face(face) + if next.smooth_group.index!=face.smooth_group.index or next.flag: + break + face=next + + return result + def export(self): scene=Blender.Scene.GetCurrent() @@ -27,26 +174,81 @@ class Exporter: mesh=obj.getData(mesh=True) - self.out_file.write("vertices NORMAL3,VERTEX3\n{\n") - for v in mesh.verts: - self.out_file.write("\tnormal3 %g %g %g;\n"%tuple(v.no)) - self.out_file.write("\tvertex3 %g %g %g;\n"%tuple(v.co)) - self.out_file.write("};\n") - self.out_file.write("batch TRIANGLES\n{\n") - for f in mesh.faces: - for i in range(2, len(f.verts)): - self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index)) + faces=[Face(f) for f in mesh.faces] + + edges=dict([(e.key, Edge(e)) for e in mesh.edges]) + for f in faces: + for e in f.edge_keys: + edges[e].faces.append(f) + f.edges.append(edges[e]) + + smooth_limit=math.cos(mesh.degr*math.pi/180) + for e in edges.itervalues(): + e.check_smooth(smooth_limit) + + smooth_groups=[] + for f in faces: + if not f.smooth_group: + sg=SmoothGroup(len(smooth_groups)) + smooth_groups.append(sg) + self.find_smooth_group(f, sg) + + strips=[] + """XXX Stripping and smoothing are currently imcompatible + for sg in smooth_groups: + for f in sg.faces: + if not f.flag: + strip=self.create_strip(f) + if strip: + strips.append(strip)""" + + for i in mesh.verts: + print i.co + + #print [v.index for v in strips[0]] + + verts=[] + for sg in smooth_groups: + sg.find_vertices() + for v in sg.verts: + v.index=len(verts) + verts.append(v) + + #print [v.index for v in strips[0]] + + self.out_file.write("vertices NORMAL3_VERTEX3\n{\n") + for v in verts: + self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no)) + self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co)) self.out_file.write("};\n") + for s in strips: + self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices") + for v in s: + self.out_file.write(" %u"%v.index) + self.out_file.write(";\n};\n") + + first=True + for f in faces: + if not f.flag: + if first: + self.out_file.write("batch TRIANGLES\n{\n") + first=False + for i in range(2, len(f.verts)): + self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index)) + if not first: + self.out_file.write("};\n") + class FrontEnd: def run(self): #self.export(None) Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh')) - + def export(self, fn): exp=Exporter(fn) exp.export() + if __name__=="__main__": fe=FrontEnd() fe.run()