X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=examples%2Fbassteroids%2Fsource%2Frigidbody.h;h=cd5063d953c8422481965b2c7ea354c09296400e;hb=239cd38de0ddbb5931151523530a5e7272e16f7f;hp=8a7a5b3568a6b75920366480687161c65360f95f;hpb=0636566dd84ca185d3e9a6fae02459569c42d220;p=libs%2Fgame.git diff --git a/examples/bassteroids/source/rigidbody.h b/examples/bassteroids/source/rigidbody.h index 8a7a5b3..cd5063d 100644 --- a/examples/bassteroids/source/rigidbody.h +++ b/examples/bassteroids/source/rigidbody.h @@ -4,27 +4,39 @@ #include #include #include +#include "setups.h" -struct RigidBodySetup +struct RigidBodyData { - float mass = 1.0f; + Msp::LinAl::Vector velocity; + Msp::Geometry::Angle angular_velocity; + Msp::LinAl::Vector force; + float torque = 0.0f; }; -class RigidBody: public Msp::Game::Component +class RigidBody: public Msp::Game::BufferedComponent { public: using Setup = RigidBodySetup; private: const Setup &setup; - Msp::LinAl::Vector velocity; public: RigidBody(Msp::Game::Handle, const Setup &); float get_mass() const { return setup.mass; } + float get_moment_of_inertia() const { return setup.moment_of_inertia; } void set_velocity(const Msp::LinAl::Vector &); - const Msp::LinAl::Vector &get_velocity() const { return velocity; } + void set_angular_velocity(Msp::Geometry::Angle); + void add_force(const Msp::LinAl::Vector &); + void add_force(const Msp::LinAl::Vector &, const Msp::LinAl::Vector &); + void add_torque(float); + void clear_forces(); + const Msp::LinAl::Vector &get_velocity() const { return read().velocity; } + Msp::Geometry::Angle get_angular_velocity() const { return read().angular_velocity; } + const Msp::LinAl::Vector &get_force() const { return read().force; } + float get_torque() const { return read().torque; } }; #endif