X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=examples%2Fbassteroids%2Fsource%2Frigidbody.h;h=aaffdc03c19eec0f18d131d88dd773d6aa8633d6;hb=da195e0fa114b82708d7c2bbd6297590f34f79a4;hp=6225500237c79f69eb0367994ca4f363cd585c48;hpb=1819b186d60376a546722d99edd686e876b81d9f;p=libs%2Fgame.git diff --git a/examples/bassteroids/source/rigidbody.h b/examples/bassteroids/source/rigidbody.h index 6225500..aaffdc0 100644 --- a/examples/bassteroids/source/rigidbody.h +++ b/examples/bassteroids/source/rigidbody.h @@ -20,6 +20,8 @@ private: const Setup &setup; Msp::LinAl::Vector velocity; Msp::Geometry::Angle angular_velocity; + Msp::LinAl::Vector force; + float torque = 0.0f; public: RigidBody(Msp::Game::Handle, const Setup &); @@ -28,8 +30,14 @@ public: float get_moment_of_inertia() const { return setup.moment_of_inertia; } void set_velocity(const Msp::LinAl::Vector &); void set_angular_velocity(Msp::Geometry::Angle); + void add_force(const Msp::LinAl::Vector &); + void add_force(const Msp::LinAl::Vector &, const Msp::LinAl::Vector &); + void add_torque(float); + void clear_forces(); const Msp::LinAl::Vector &get_velocity() const { return velocity; } Msp::Geometry::Angle get_angular_velocity() const { return angular_velocity; } + const Msp::LinAl::Vector &get_force() const { return force; } + float get_torque() const { return torque; } }; #endif