X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=examples%2Fbassteroids%2Fsource%2Fplayercontroller.cpp;h=54f7520a1a4f7bf93a1056addfa20c6df1f51fa8;hb=e5be2d50f4785317f9f42b64d58831ccf907795a;hp=066b5f24d002b01f5e68824d620753651ba7bf6a;hpb=f11589229323a6919a26f07b2f74bb9ffdd94fb5;p=libs%2Fgame.git diff --git a/examples/bassteroids/source/playercontroller.cpp b/examples/bassteroids/source/playercontroller.cpp index 066b5f2..54f7520 100644 --- a/examples/bassteroids/source/playercontroller.cpp +++ b/examples/bassteroids/source/playercontroller.cpp @@ -8,12 +8,12 @@ using namespace Msp; PlayerController::PlayerController(Game::Stage &s): System(s), - player_setup{ .physical={ .body={ .mass=1, .moment_of_inertia=0.8f }, .collider={ .type=ColliderType::CIRCLE, .radius=0.8f }}, - .mesh={ .object_name="Bass guitar.object" }, - .speed=12.0f, .turn_rate=4.71f }, - bullet_setup{ .physical={ .body={ .mass=0.05f, .moment_of_inertia=0.04f }, .collider={ .type=ColliderType::CIRCLE, .radius=0.2f }}, - .mesh={ .object_name="Quaver.object" }} -{ } + player_setup(stage.get_resources().get("player.ship.setup")), + bullet_setup(stage.get_resources().get("quaver.bullet.setup")) +{ + declare_dependency(READ_OLD); + declare_dependency(UPDATE); +} void PlayerController::set_controls(Controls *c) { @@ -50,11 +50,17 @@ void PlayerController::tick(Time::TimeDelta dt) body->add_torque(angular_vel.radians()*-min(angular_speed.radians()+setup.turn_rate/angular_speed.radians(), 1.0f/dt_secs)); if(controls->fire.was_pressed()) - fire(); + defer([this]{ fire(); }); controls->reset_edges(); } +void PlayerController::deferred_tick() +{ + System::deferred_tick(); + erase_if(bullets, [](Game::Handle b){ return !b->get_hitpoints()->is_alive(); }); +} + void PlayerController::fire() { Game::Handle player_tf = player_ship->get_transform();