X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=examples%2Fbassteroids%2Fsource%2Fphysicalentity.h;h=8f2a57fa07fae65308947a12908fbfc50eb38f1b;hb=391f1ab3c7ca52a9990f516f4cdd7094f60350df;hp=a0cca3768a0308cfe35ba7321d11e32057ec00b1;hpb=cf97839fff9ecb0783cecc9510994fb4a13f2dbe;p=libs%2Fgame.git diff --git a/examples/bassteroids/source/physicalentity.h b/examples/bassteroids/source/physicalentity.h index a0cca37..8f2a57f 100644 --- a/examples/bassteroids/source/physicalentity.h +++ b/examples/bassteroids/source/physicalentity.h @@ -2,6 +2,7 @@ #define PHYSICALENTITY_H_ #include +#include #include "rigidbody.h" #include "collider.h" @@ -22,7 +23,7 @@ protected: Msp::Game::Owned collider; public: - PhysicalEntity(Msp::Game::Handle, const Setup &); + PhysicalEntity(Msp::Game::Handle, const Setup &, const Msp::Game::TransformValues & = Msp::Game::TransformValues()); bool is_fixture() const { return !body; } Msp::Game::Handle get_body() const { return body; }