X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=examples%2Fbassteroids%2Fsource%2Fbassteroids.cpp;h=d6f255609c9f06e188886a4bba6ac2b03aaf3a03;hb=cb4e8bbe06dc64aff932784541a29493723fc03e;hp=4ea600fce7543135d5643a63dbd2606acc11048f;hpb=391f1ab3c7ca52a9990f516f4cdd7094f60350df;p=libs%2Fgame.git diff --git a/examples/bassteroids/source/bassteroids.cpp b/examples/bassteroids/source/bassteroids.cpp index 4ea600f..d6f2556 100644 --- a/examples/bassteroids/source/bassteroids.cpp +++ b/examples/bassteroids/source/bassteroids.cpp @@ -3,12 +3,16 @@ #include #include #include +#include "controls.h" +#include "damagedealer.h" #include "gamecontroller.h" #include "physics.h" +#include "playercontroller.h" using namespace Msp; Bassteroids::Bassteroids(int, char **): + event_observer(director.get_event_bus()), game_stage(director.create_stage()), pf_setup({ .size={ 80, 45 }}), playfield(game_stage.get_root(), pf_setup), @@ -18,7 +22,18 @@ Bassteroids::Bassteroids(int, char **): { game_stage.add_system(); game_stage.add_system(); + game_stage.add_system(); game_stage.add_system(); + player_controller = &game_stage.add_system(); + + event_observer.observe([this](auto &e){ player_arrived(e); }); + + player_input.set_control_scheme_type(GameView::PlayerInput::ONE_LOCAL_PLAYER); director.activate_stage(game_stage); } + +void Bassteroids::player_arrived(const GameView::Events::PlayerArrived &event) +{ + player_controller->set_controls(static_cast(&event.controls)); +}