X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=demos%2Fshaders.cpp;h=73ae1b721321696ddc3114bfbb97676df16e00bd;hb=43c6495ff3d14a85ee5de169a80fdacf13b7147e;hp=b7f2a1961cabdc8707fd71a5ef46914d787d9126;hpb=a5bf02196c301faea88d54933d0586da0aadb614;p=libs%2Fgl.git diff --git a/demos/shaders.cpp b/demos/shaders.cpp index b7f2a196..73ae1b72 100644 --- a/demos/shaders.cpp +++ b/demos/shaders.cpp @@ -65,10 +65,9 @@ int main() mat.set_specular(GL::Color(0.45, 0.5, 0.4)); mat.set_shininess(50); vector programs; - vector progdata; for(unsigned i=0; i<12; ++i) { - GL::Program::StandardFeatures feat; + GL::ProgramBuilder::StandardFeatures feat; feat.material = i/4>0; feat.texture = i/4>1; feat.lighting = i%4>0; @@ -80,13 +79,13 @@ int main() programs.back()->bind_attribute(4, "tangent"); programs.back()->bind_attribute(5, "binormal"); programs.back()->link(); - progdata.push_back(new GL::ProgramData(*programs.back())); - progdata.back()->uniform("normalmap", 1); } - else - progdata.push_back(0); } + GL::ProgramData progdata; + progdata.uniform("texture", 0); + progdata.uniform("normalmap", 1); + GL::Lighting lighting; GL::Light light; light.set_position(GL::Vector4(0, 2, 3, 0)); @@ -114,10 +113,11 @@ int main() GL::Renderer renderer(0); renderer.set_material(&mat); renderer.set_texturing(&texturing); + renderer.add_shader_data(progdata); for(unsigned i=0; i<12; ++i) { GL::MatrixStack::Push push(renderer.matrix_stack()); - renderer.set_shader(programs[i], progdata[i]); + renderer.set_shader_program(programs[i]); renderer.matrix_stack() *= GL::Matrix::translation(-3.3+(i%4)*2.2, 0, -3.5+(i/4)*3.0); renderer.matrix_stack() *= GL::Matrix::rotation(angle, 0, 0, 1); mesh.draw(renderer);