X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=demos%2Fdesertpillars%2Fsource%2Fdesertpillars.cpp;h=41d150b0a8e6c7bffd0b8fb62722ec0df653e9d3;hb=HEAD;hp=542ade3b0a8164cb668926e8312bfc90121c67e2;hpb=133ffb2c26dff240dbbda47c09b216951e07f5f5;p=libs%2Fgl.git diff --git a/demos/desertpillars/source/desertpillars.cpp b/demos/desertpillars/source/desertpillars.cpp index 542ade3b..bfb25f30 100644 --- a/demos/desertpillars/source/desertpillars.cpp +++ b/demos/desertpillars/source/desertpillars.cpp @@ -4,7 +4,6 @@ #include #include #include -#include #include #include #include "desertpillars.h" @@ -16,17 +15,15 @@ DesertPillars::Options::Options() { wnd_opts.width = 1920; wnd_opts.height = 1080; - gl_opts.gl_version_major = Graphics::GLOptions::LATEST_VERSION; - gl_opts.core_profile = true; } DesertPillars::DesertPillars(int, char **): window(display, opts.wnd_opts), - gl_ctx(window, opts.gl_opts), + gl_device(window), keyboard(window), - view(window, gl_ctx), - camera(resources.get("Camera.camera")), + resources(&res_mgr), + view(window), lighting(resources.get("Desert.lightn")), sphere(resources.get("Sphere.object")), sphere_morph(0.0f), @@ -52,7 +49,7 @@ DesertPillars::DesertPillars(int, char **): env_bld.set_debug_name("Environment sequence"); env_seq.reset(env_bld.build()); - env_map = make_unique(256, GL::RGB16F, 7, sphere, *env_seq); + env_map = make_unique(256, GL::RGBA16F, 7, sphere, *env_seq); env_map->set_debug_name("Environment map"); sphere.set_matrix(GL::Matrix::translation(GL::Vector3(0.0f, 0.0f, 3.3f))); @@ -60,6 +57,7 @@ DesertPillars::DesertPillars(int, char **): content.add(*env_map); content.add(flare); + camera.copy_parameters(resources.get("Camera.camera")); camera.set_debug_name("Main camera"); view.set_content(sequence.get()); @@ -123,6 +121,7 @@ void DesertPillars::tick() flare.set_matrix(GL::Matrix::translation(p)); display.tick(); + res_mgr.tick(); view.render(); } @@ -139,13 +138,15 @@ void DesertPillars::key_press(unsigned key) } -DesertPillars::Resources::Resources() +DesertPillars::Resources::Resources(GL::ResourceManager *rm) { FS::Path base_dir = FS::get_sys_data_dir()/"demos"/"desertpillars"/"data"; source.add_directory(base_dir); source.add_directory(base_dir/"textures"); source.add_directory(base_dir/"exported"); add_source(source); + + set_resource_manager(rm); }