X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=builtin_data%2F_sky.glsl;h=81f9d16398693ba16018b9f17ebe9bfbd04b780b;hb=0b766638d9707f1dfcde918637bde51fe7d00af3;hp=45ca330dd80afd89f7845f07d353fc8f5fe2d4e5;hpb=06d83c11e10208478487dea864ddd7822630c391;p=libs%2Fgl.git diff --git a/builtin_data/_sky.glsl b/builtin_data/_sky.glsl index 45ca330d..81f9d163 100644 --- a/builtin_data/_sky.glsl +++ b/builtin_data/_sky.glsl @@ -32,7 +32,6 @@ struct OpticalPathInfo vec3 luminance; }; -const float pi = 3.1415926535; const float mie_asymmetry = 0.8; uniform sampler2D transmittance_lookup; @@ -44,7 +43,7 @@ vec3 rayleigh_density(vec3 base, float height) float rayleigh_phase(float cos_theta) { - return 3.0*(1.0+cos_theta*cos_theta)/(16.0*pi); + return 3.0*(1.0+cos_theta*cos_theta)/(16.0*PI); } vec3 mie_density(vec3 base, float height) @@ -57,7 +56,7 @@ float mie_phase(float cos_theta) float g = mie_asymmetry; float num = (1.0-g*g)*(1.0+cos_theta*cos_theta); float denom = (2.0+g*g)*pow(1.0+g*g-2.0*g*cos_theta, 1.5); - return 3.0/(8.0*pi)*num/denom; + return 3.0/(8.0*PI)*num/denom; } vec3 ozone_density(vec3 base, float height) @@ -124,11 +123,15 @@ OpticalPathInfo raymarch_path(float start_height, vec3 look_dir) AtmosphericEvents ev = calculate_events(height); vec3 transmittance = exp(-path_extinction); - vec3 in_transmittance = texture(transmittance_lookup, vec2(sqrt(height/atmosphere_thickness), light_z)).rgb; - vec3 in_luminance = (ev.rayleigh_scatter*p_rayleigh+ev.mie_scatter*p_mie)*step_size; - if(i==n_steps && ground_t>0.0) - in_luminance += ground_albedo*light_z/pi; - path_luminance += transmittance*in_transmittance*in_luminance; + float in_ground_t = ray_sphere_intersect(pos+light_dir, light_dir, planet_center, planet_radius); + if(in_ground_t<0.0) + { + vec3 in_transmittance = texture(transmittance_lookup, vec2(sqrt(height/atmosphere_thickness), light_z)).rgb; + vec3 in_luminance = (ev.rayleigh_scatter*p_rayleigh+ev.mie_scatter*p_mie)*step_size; + if(i==n_steps && ground_t>0.0 && light_z>0.0) + in_luminance += ground_albedo*light_z/PI; + path_luminance += transmittance*in_transmittance*in_luminance; + } path_extinction += total_extinction(ev)*step_size; pos += look_dir*step_size;