X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=builtin_data%2F_ambientocclusion.glsl;h=ecdaed7a46256e1101cc5b332d8ad2001f6b499c;hb=d4e380914f02800b7d915a8748ac9ccd7029bc3b;hp=dca636bb646092da6cd0a823f5fe3783186c851f;hpb=d4312ccb1a73acecc57394b2c5230083b1f8b6a1;p=libs%2Fgl.git diff --git a/builtin_data/_ambientocclusion.glsl b/builtin_data/_ambientocclusion.glsl index dca636bb..ecdaed7a 100644 --- a/builtin_data/_ambientocclusion.glsl +++ b/builtin_data/_ambientocclusion.glsl @@ -1,6 +1,12 @@ -const int max_samples = 32; +const int max_samples = 128; -uniform mat4 projection_matrix; +uniform CameraTransform +{ + mat4 eye_world_matrix; + mat4 world_eye_matrix; + mat4 clip_eye_matrix; + mat4 eye_clip_matrix; +}; uniform sampler2D source; uniform sampler2D depth; @@ -8,7 +14,6 @@ uniform sampler2D occlusion; uniform sampler2D rotate; uniform AmbientOcclusionParams { - mat4 inverse_projection; float darkness; vec3 sample_points[max_samples]; int n_samples; @@ -21,12 +26,24 @@ vec3 project(vec3 position) { if(position.z>=0.0) return vec3(0.0, 0.0, -1.0); - vec4 pp = projection_matrix*vec4(position, 1.0); + vec4 pp = clip_eye_matrix*vec4(position, 1.0); return pp.xyz/pp.w; } vec3 unproject(vec3 position) { - vec4 upp = inverse_projection*vec4(position, 1.0); + vec4 upp = eye_clip_matrix*vec4(position, 1.0); return upp.xyz/upp.w; } + +vec3 get_fragment_position(vec2 tc) +{ + return unproject(vec3(tc*2.0-1.0, texture(depth, tc).r)); +} + +vec3 get_slope(vec3 a, vec3 x, vec3 b) +{ + float dz1 = abs(x.z-a.z); + float dz2 = abs(b.z-x.z); + return (dz1>2.0*dz2 ? b-x : dz2>2.0*dz1 ? x-a : b-a); +}