X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=builtin_data%2F_ambientocclusion.glsl;h=0fca6bb2a4b34c72d5e3efda18ff55e35a08496f;hb=01113149a4f70b590e6817aa4ba04062f7db4771;hp=ecdaed7a46256e1101cc5b332d8ad2001f6b499c;hpb=177f7a345c615e5934af16c97abde59127113b4c;p=libs%2Fgl.git diff --git a/builtin_data/_ambientocclusion.glsl b/builtin_data/_ambientocclusion.glsl index ecdaed7a..0fca6bb2 100644 --- a/builtin_data/_ambientocclusion.glsl +++ b/builtin_data/_ambientocclusion.glsl @@ -1,6 +1,6 @@ const int max_samples = 128; -uniform CameraTransform +layout(set=0) uniform CameraTransform { mat4 eye_world_matrix; mat4 world_eye_matrix; @@ -8,11 +8,11 @@ uniform CameraTransform mat4 eye_clip_matrix; }; -uniform sampler2D source; -uniform sampler2D depth; -uniform sampler2D occlusion; -uniform sampler2D rotate; -uniform AmbientOcclusionParams +layout(set=2) uniform sampler2D source; +layout(set=2) uniform sampler2D depth; +layout(set=2) uniform sampler2D occlusion; +layout(set=2) uniform sampler2D rotate; +layout(set=2) uniform AmbientOcclusionParams { float darkness; vec3 sample_points[max_samples];