X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fscene.py;h=cb62a1b0d40401996427a15b1da11e230783c017;hb=6c881bc1ee3c0af5c1bb4b3794dcb23ba096ac12;hp=70dbc8c9a7178d19470c5ba3d0ae5e1c2e142250;hpb=308dc6b8f5ee1aa3bb8f205e2ed6464749eebbe5;p=libs%2Fgl.git diff --git a/blender/io_mspgl/scene.py b/blender/io_mspgl/scene.py index 70dbc8c9..cb62a1b0 100644 --- a/blender/io_mspgl/scene.py +++ b/blender/io_mspgl/scene.py @@ -1,3 +1,5 @@ +import itertools +import bpy import mathutils def is_same_object(obj1, obj2): @@ -8,11 +10,23 @@ def is_same_object(obj1, obj2): return True -class Instance: - def __init__(self, obj, prototype): +class ObjectPrototype: + def __init__(self, obj): self.name = obj.name - self.matrix_world = obj.matrix_world - self.rotation_mode = obj.rotation_mode + self.object = obj + self.instances = [] + self.use_array = False + +class ObjectInstance: + def __init__(self, obj, prototype): + if type(obj)==bpy.types.DepsgraphObjectInstance: + self.name = None + self.matrix_world = mathutils.Matrix(obj.matrix_world) + self.rotation_mode = prototype.object.rotation_mode + else: + self.name = obj.name + self.matrix_world = obj.matrix_world + self.rotation_mode = obj.rotation_mode self.prototype = prototype class Scene: @@ -56,29 +70,45 @@ class Scene: if obj_filter: objects = list(filter(obj_filter, objects)) - processed = set() + proto_map = {} for o in objects: - if o.name in processed: - continue - if o.type=='MESH': - clones = [c for c in objects if is_same_object(o, c)] - self.prototypes.append(o) - instance_list = self.instances - if o.material_slots and o.material_slots[0].material: - mat = o.material_slots[0].material - if mat.blend_method=='BLEND': - instance_list = self.blended_instances - if mat.image_based_lighting: - self.use_ibl = True - for c in clones: - instance_list.append(Instance(c, o)) - processed.add(c.name) + self.add_instance(o, o, proto_map) elif o.type=='LIGHT': self.lights.append(o) if o.data.use_shadow: self.use_shadow = True + for i in scene.view_layers[0].depsgraph.object_instances: + if i.is_instance and i.object.type=='MESH': + self.add_instance(i, bpy.data.objects[i.object.name], proto_map) + + def add_instance(self, obj, proto_obj, proto_map): + prototype = proto_map.get(proto_obj) + if not prototype: + for p in proto_map.values(): + if is_same_object(proto_obj, p.object): + prototype = p + break + + if not prototype: + prototype = ObjectPrototype(proto_obj) + self.prototypes.append(prototype) + + proto_map[proto_obj] = prototype + + instance_list = self.instances + if proto_obj.material_slots and proto_obj.material_slots[0].material: + mat = proto_obj.material_slots[0].material + if mat.blend_method=='BLEND': + instance_list = self.blended_instances + if mat.image_based_lighting: + self.use_ibl = True + + instance = ObjectInstance(obj, prototype) + instance_list.append(instance) + prototype.instances.append(instance) + def get_chain(self): result = [] if self.background_set: