X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fscene.py;h=cb62a1b0d40401996427a15b1da11e230783c017;hb=6c881bc1ee3c0af5c1bb4b3794dcb23ba096ac12;hp=28c30ad78b58a452309f9f24552edb6b56647ac2;hpb=c17add060e6db20bb4de3965801565f2f5f0c275;p=libs%2Fgl.git diff --git a/blender/io_mspgl/scene.py b/blender/io_mspgl/scene.py index 28c30ad7..cb62a1b0 100644 --- a/blender/io_mspgl/scene.py +++ b/blender/io_mspgl/scene.py @@ -1,3 +1,5 @@ +import itertools +import bpy import mathutils def is_same_object(obj1, obj2): @@ -8,12 +10,24 @@ def is_same_object(obj1, obj2): return True -class Instance: - def __init__(self, obj, prototype): +class ObjectPrototype: + def __init__(self, obj): self.name = obj.name - self.matrix_world = obj.matrix_world - self.rotation_mode = obj.rotation_mode - self.prototype = prototype.name + self.object = obj + self.instances = [] + self.use_array = False + +class ObjectInstance: + def __init__(self, obj, prototype): + if type(obj)==bpy.types.DepsgraphObjectInstance: + self.name = None + self.matrix_world = mathutils.Matrix(obj.matrix_world) + self.rotation_mode = prototype.object.rotation_mode + else: + self.name = obj.name + self.matrix_world = obj.matrix_world + self.rotation_mode = obj.rotation_mode + self.prototype = prototype class Scene: def __init__(self, scene, obj_filter=None): @@ -23,7 +37,10 @@ class Scene: self.camera = scene.camera self.prototypes = [] self.instances = [] + self.blended_instances = [] self.lights = [] + self.realtime_sky = False + self.sun_light = None self.ambient_light = mathutils.Color((0.0, 0.0, 0.0)) self.exposure = scene.view_settings.exposure @@ -42,24 +59,55 @@ class Scene: s = surface_node.inputs["Strength"].default_value self.ambient_light = mathutils.Color(c[:3])*s + self.use_sky = scene.world.use_sky and scene.world.sun_light + self.sun_light = scene.world.sun_light + + self.use_shadow = False + self.use_ibl = False + objects = scene.objects[:] objects.sort(key=lambda o:o.name) if obj_filter: objects = list(filter(obj_filter, objects)) - processed = set() + proto_map = {} for o in objects: - if o.name in processed: - continue - if o.type=='MESH': - clones = [c for c in objects if is_same_object(o, c)] - self.prototypes.append(o) - for c in clones: - self.instances.append(Instance(c, o)) - processed.add(c.name) + self.add_instance(o, o, proto_map) elif o.type=='LIGHT': self.lights.append(o) + if o.data.use_shadow: + self.use_shadow = True + + for i in scene.view_layers[0].depsgraph.object_instances: + if i.is_instance and i.object.type=='MESH': + self.add_instance(i, bpy.data.objects[i.object.name], proto_map) + + def add_instance(self, obj, proto_obj, proto_map): + prototype = proto_map.get(proto_obj) + if not prototype: + for p in proto_map.values(): + if is_same_object(proto_obj, p.object): + prototype = p + break + + if not prototype: + prototype = ObjectPrototype(proto_obj) + self.prototypes.append(prototype) + + proto_map[proto_obj] = prototype + + instance_list = self.instances + if proto_obj.material_slots and proto_obj.material_slots[0].material: + mat = proto_obj.material_slots[0].material + if mat.blend_method=='BLEND': + instance_list = self.blended_instances + if mat.image_based_lighting: + self.use_ibl = True + + instance = ObjectInstance(obj, prototype) + instance_list.append(instance) + prototype.instances.append(instance) def get_chain(self): result = [] @@ -74,7 +122,7 @@ def get_all_collections(collection): result += get_all_collections(c) return result -def create_scene_from_current(context, *, selected_only=False, visible_only=True): +def create_scene_from_current(ctx, *, selected_only=False, visible_only=True): obj_filters = [] if selected_only: @@ -82,7 +130,7 @@ def create_scene_from_current(context, *, selected_only=False, visible_only=True if visible_only: visible_names = set() - for c in get_all_collections(context.view_layer.layer_collection): + for c in get_all_collections(ctx.context.view_layer.layer_collection): if not c.hide_viewport and not c.collection.hide_viewport: visible_names.update(o.name for o in c.collection.objects) obj_filters.append(lambda o: o.name in visible_names) @@ -93,7 +141,7 @@ def create_scene_from_current(context, *, selected_only=False, visible_only=True if obj_filters: obj_filter = lambda o: all(f(o) for f in obj_filters) - return Scene(context.scene, obj_filter) + return Scene(ctx.context.scene, obj_filter) def create_scene(scene, *, visible_only=True): obj_filter = None