X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fscene.py;h=8f4f285b195d3af543b1a2b64c9ef592a626b6d3;hb=9b371e56adc1d6be89f2d30881c3759a0d5f8eca;hp=079647ce00985a41252084cdfd6a3ca435b06626;hpb=5590886411b5779a7e6aa6a5ffeda8db6c515a55;p=libs%2Fgl.git diff --git a/blender/io_mspgl/scene.py b/blender/io_mspgl/scene.py index 079647ce..8f4f285b 100644 --- a/blender/io_mspgl/scene.py +++ b/blender/io_mspgl/scene.py @@ -1,3 +1,5 @@ +import mathutils + def is_same_object(obj1, obj2): if obj1.data.name!=obj2.data.name: return False @@ -16,11 +18,32 @@ class Instance: class Scene: def __init__(self, scene, obj_filter=None): self.name = scene.name - self.scene_type = scene.scene_type + self.export_disposition = scene.export_disposition + self.background_set = None + self.camera = scene.camera self.prototypes = [] self.instances = [] + self.blended_instances = [] + self.lights = [] + self.ambient_light = mathutils.Color((0.0, 0.0, 0.0)) + self.exposure = scene.view_settings.exposure + + self.use_hdr = scene.use_hdr + self.use_ao = scene.eevee.use_gtao + self.ao_distance = scene.eevee.gtao_distance + self.ao_samples = scene.ao_samples + if scene.world: + out_node = next((n for n in scene.world.node_tree.nodes if n.type=='OUTPUT_WORLD'), None) + if out_node: + from .util import get_linked_node_and_socket - objects = [o for o in scene.objects if o.type=='MESH'] + surface_node, _ = get_linked_node_and_socket(scene.world.node_tree, out_node.inputs["Surface"]) + if surface_node and surface_node.type=='BACKGROUND': + c = surface_node.inputs["Color"].default_value + s = surface_node.inputs["Strength"].default_value + self.ambient_light = mathutils.Color(c[:3])*s + + objects = scene.objects[:] objects.sort(key=lambda o:o.name) if obj_filter: objects = list(filter(obj_filter, objects)) @@ -30,11 +53,24 @@ class Scene: if o.name in processed: continue - clones = [c for c in objects if is_same_object(o, c)] - self.prototypes.append(o) - for c in clones: - self.instances.append(Instance(c, o)) - processed.add(c.name) + if o.type=='MESH': + clones = [c for c in objects if is_same_object(o, c)] + self.prototypes.append(o) + instance_list = self.instances + if o.material_slots and o.material_slots[0].material and o.material_slots[0].material.blend_method=='BLEND': + instance_list = self.blended_instances + for c in clones: + instance_list.append(Instance(c, o)) + processed.add(c.name) + elif o.type=='LIGHT': + self.lights.append(o) + + def get_chain(self): + result = [] + if self.background_set: + result = self.background_set.get_chain() + result.append(self) + return result def get_all_collections(collection): result = [collection] @@ -62,3 +98,39 @@ def create_scene_from_current(context, *, selected_only=False, visible_only=True obj_filter = lambda o: all(f(o) for f in obj_filters) return Scene(context.scene, obj_filter) + +def create_scene(scene, *, visible_only=True): + obj_filter = None + + if visible_only: + visible_names = set() + for c in get_all_collections(scene.collection): + if not c.hide_viewport: + visible_names.update(o.name for o in c.objects) + obj_filter = lambda o: o.name in visible_names + + return Scene(scene, obj_filter) + +def create_scene_chain(scene, cache, *, visible_only=True): + if cache is None: + cache = {} + + top = None + prev = None + while scene: + converted = None + if scene.name in cache: + converted = cache[scene.name] + else: + converted = create_scene(scene, visible_only=visible_only) + cache[scene.name] = converted + + if not top: + top = converted + if prev: + prev.background_set = converted + + prev = converted + scene = scene.background_set + + return top