X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fscene.py;h=4cb6be5baf63a45d521511a42d28d86de0c86c43;hb=ccc48ed8c2ab0c934e820131746442462ddd8f93;hp=70dbc8c9a7178d19470c5ba3d0ae5e1c2e142250;hpb=308dc6b8f5ee1aa3bb8f205e2ed6464749eebbe5;p=libs%2Fgl.git diff --git a/blender/io_mspgl/scene.py b/blender/io_mspgl/scene.py index 70dbc8c9..4cb6be5b 100644 --- a/blender/io_mspgl/scene.py +++ b/blender/io_mspgl/scene.py @@ -1,3 +1,5 @@ +import itertools +import bpy import mathutils def is_same_object(obj1, obj2): @@ -10,10 +12,16 @@ def is_same_object(obj1, obj2): class Instance: def __init__(self, obj, prototype): - self.name = obj.name - self.matrix_world = obj.matrix_world - self.rotation_mode = obj.rotation_mode - self.prototype = prototype + if type(obj)==bpy.types.DepsgraphObjectInstance: + self.name = None + self.matrix_world = mathutils.Matrix(obj.matrix_world) + self.rotation_mode = prototype.rotation_mode + self.prototype = bpy.data.objects[prototype.name] + else: + self.name = obj.name + self.matrix_world = obj.matrix_world + self.rotation_mode = obj.rotation_mode + self.prototype = prototype class Scene: def __init__(self, scene, obj_filter=None): @@ -56,29 +64,47 @@ class Scene: if obj_filter: objects = list(filter(obj_filter, objects)) - processed = set() for o in objects: - if o.name in processed: - continue - if o.type=='MESH': - clones = [c for c in objects if is_same_object(o, c)] - self.prototypes.append(o) - instance_list = self.instances - if o.material_slots and o.material_slots[0].material: - mat = o.material_slots[0].material - if mat.blend_method=='BLEND': - instance_list = self.blended_instances - if mat.image_based_lighting: - self.use_ibl = True - for c in clones: - instance_list.append(Instance(c, o)) - processed.add(c.name) + self.add_instance(Instance(o, o)) elif o.type=='LIGHT': self.lights.append(o) if o.data.use_shadow: self.use_shadow = True + for i in scene.view_layers[0].depsgraph.object_instances: + if i.is_instance and i.object.type=='MESH': + self.add_instance(Instance(i, i.object)) + + proto_map = {} + for i in itertools.chain(self.instances, self.blended_instances): + p = proto_map.get(i.prototype) + if p: + i.prototype = p + else: + found = False + for p in proto_map.values(): + if is_same_object(i.prototype, p): + proto_map[i.prototype] = p + i.prototype = p + found = True + break + + if not found: + proto_map[i.prototype] = i.prototype + self.prototypes.append(i.prototype) + + def add_instance(self, instance): + obj = instance.prototype + instance_list = self.instances + if obj.material_slots and obj.material_slots[0].material: + mat = obj.material_slots[0].material + if mat.blend_method=='BLEND': + instance_list = self.blended_instances + if mat.image_based_lighting: + self.use_ibl = True + instance_list.append(instance) + def get_chain(self): result = [] if self.background_set: