X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fscene.py;h=4cb6be5baf63a45d521511a42d28d86de0c86c43;hb=ccc48ed8c2ab0c934e820131746442462ddd8f93;hp=28c30ad78b58a452309f9f24552edb6b56647ac2;hpb=c17add060e6db20bb4de3965801565f2f5f0c275;p=libs%2Fgl.git diff --git a/blender/io_mspgl/scene.py b/blender/io_mspgl/scene.py index 28c30ad7..4cb6be5b 100644 --- a/blender/io_mspgl/scene.py +++ b/blender/io_mspgl/scene.py @@ -1,3 +1,5 @@ +import itertools +import bpy import mathutils def is_same_object(obj1, obj2): @@ -10,10 +12,16 @@ def is_same_object(obj1, obj2): class Instance: def __init__(self, obj, prototype): - self.name = obj.name - self.matrix_world = obj.matrix_world - self.rotation_mode = obj.rotation_mode - self.prototype = prototype.name + if type(obj)==bpy.types.DepsgraphObjectInstance: + self.name = None + self.matrix_world = mathutils.Matrix(obj.matrix_world) + self.rotation_mode = prototype.rotation_mode + self.prototype = bpy.data.objects[prototype.name] + else: + self.name = obj.name + self.matrix_world = obj.matrix_world + self.rotation_mode = obj.rotation_mode + self.prototype = prototype class Scene: def __init__(self, scene, obj_filter=None): @@ -23,7 +31,10 @@ class Scene: self.camera = scene.camera self.prototypes = [] self.instances = [] + self.blended_instances = [] self.lights = [] + self.realtime_sky = False + self.sun_light = None self.ambient_light = mathutils.Color((0.0, 0.0, 0.0)) self.exposure = scene.view_settings.exposure @@ -42,24 +53,57 @@ class Scene: s = surface_node.inputs["Strength"].default_value self.ambient_light = mathutils.Color(c[:3])*s + self.use_sky = scene.world.use_sky and scene.world.sun_light + self.sun_light = scene.world.sun_light + + self.use_shadow = False + self.use_ibl = False + objects = scene.objects[:] objects.sort(key=lambda o:o.name) if obj_filter: objects = list(filter(obj_filter, objects)) - processed = set() for o in objects: - if o.name in processed: - continue - if o.type=='MESH': - clones = [c for c in objects if is_same_object(o, c)] - self.prototypes.append(o) - for c in clones: - self.instances.append(Instance(c, o)) - processed.add(c.name) + self.add_instance(Instance(o, o)) elif o.type=='LIGHT': self.lights.append(o) + if o.data.use_shadow: + self.use_shadow = True + + for i in scene.view_layers[0].depsgraph.object_instances: + if i.is_instance and i.object.type=='MESH': + self.add_instance(Instance(i, i.object)) + + proto_map = {} + for i in itertools.chain(self.instances, self.blended_instances): + p = proto_map.get(i.prototype) + if p: + i.prototype = p + else: + found = False + for p in proto_map.values(): + if is_same_object(i.prototype, p): + proto_map[i.prototype] = p + i.prototype = p + found = True + break + + if not found: + proto_map[i.prototype] = i.prototype + self.prototypes.append(i.prototype) + + def add_instance(self, instance): + obj = instance.prototype + instance_list = self.instances + if obj.material_slots and obj.material_slots[0].material: + mat = obj.material_slots[0].material + if mat.blend_method=='BLEND': + instance_list = self.blended_instances + if mat.image_based_lighting: + self.use_ibl = True + instance_list.append(instance) def get_chain(self): result = [] @@ -74,7 +118,7 @@ def get_all_collections(collection): result += get_all_collections(c) return result -def create_scene_from_current(context, *, selected_only=False, visible_only=True): +def create_scene_from_current(ctx, *, selected_only=False, visible_only=True): obj_filters = [] if selected_only: @@ -82,7 +126,7 @@ def create_scene_from_current(context, *, selected_only=False, visible_only=True if visible_only: visible_names = set() - for c in get_all_collections(context.view_layer.layer_collection): + for c in get_all_collections(ctx.context.view_layer.layer_collection): if not c.hide_viewport and not c.collection.hide_viewport: visible_names.update(o.name for o in c.collection.objects) obj_filters.append(lambda o: o.name in visible_names) @@ -93,7 +137,7 @@ def create_scene_from_current(context, *, selected_only=False, visible_only=True if obj_filters: obj_filter = lambda o: all(f(o) for f in obj_filters) - return Scene(context.scene, obj_filter) + return Scene(ctx.context.scene, obj_filter) def create_scene(scene, *, visible_only=True): obj_filter = None