X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fscene.py;fp=blender%2Fio_mspgl%2Fscene.py;h=079647ce00985a41252084cdfd6a3ca435b06626;hb=5590886411b5779a7e6aa6a5ffeda8db6c515a55;hp=0000000000000000000000000000000000000000;hpb=110fea79f097b01491962f3d64d2108c2996b1ea;p=libs%2Fgl.git diff --git a/blender/io_mspgl/scene.py b/blender/io_mspgl/scene.py new file mode 100644 index 00000000..079647ce --- /dev/null +++ b/blender/io_mspgl/scene.py @@ -0,0 +1,64 @@ +def is_same_object(obj1, obj2): + if obj1.data.name!=obj2.data.name: + return False + if any(m1.name!=m2.name for m1, m2 in zip(obj1.material_slots, obj2.material_slots)): + return False + + return True + +class Instance: + def __init__(self, obj, prototype): + self.name = obj.name + self.matrix_world = obj.matrix_world + self.rotation_mode = obj.rotation_mode + self.prototype = prototype.name + +class Scene: + def __init__(self, scene, obj_filter=None): + self.name = scene.name + self.scene_type = scene.scene_type + self.prototypes = [] + self.instances = [] + + objects = [o for o in scene.objects if o.type=='MESH'] + objects.sort(key=lambda o:o.name) + if obj_filter: + objects = list(filter(obj_filter, objects)) + + processed = set() + for o in objects: + if o.name in processed: + continue + + clones = [c for c in objects if is_same_object(o, c)] + self.prototypes.append(o) + for c in clones: + self.instances.append(Instance(c, o)) + processed.add(c.name) + +def get_all_collections(collection): + result = [collection] + for c in collection.children: + result += get_all_collections(c) + return result + +def create_scene_from_current(context, *, selected_only=False, visible_only=True): + obj_filters = [] + + if selected_only: + obj_filters.append(lambda o: o.select_get()) + + if visible_only: + visible_names = set() + for c in get_all_collections(context.view_layer.layer_collection): + if not c.hide_viewport and not c.collection.hide_viewport: + visible_names.update(o.name for o in c.collection.objects) + obj_filters.append(lambda o: o.name in visible_names) + + obj_filter = None + if len(obj_filters)==1: + obj_filter = obj_filters[0] + if obj_filters: + obj_filter = lambda o: all(f(o) for f in obj_filters) + + return Scene(context.scene, obj_filter)