X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=f5a57cb7e7aa64e6f6e217d1089ba7502587166d;hb=1d0b0fcb7ad573053a8730a90f7fb33061038db2;hp=30aed9a906187bf132c6319a590893e01fd07ecd;hpb=3657f20f4d1ce6f998bea46144cea52317cff1d9;p=libs%2Fgl.git diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 30aed9a9..f5a57cb7 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -1,6 +1,22 @@ import bpy -class MspGLProperties(bpy.types.Panel): +class MspGLMeshProperties(bpy.types.Panel): + bl_idname = "MESH_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "data" + + @classmethod + def poll(cls, context): + return context.active_object.type=="MESH" + + def draw(self, context): + mesh = context.active_object.data + + self.layout.prop(mesh, "winding_test") + +class MspGLObjectProperties(bpy.types.Panel): bl_idname = "OBJECT_PT_mspgl_properties" bl_label = "MspGL properties" bl_space_type = "PROPERTIES" @@ -19,10 +35,33 @@ class MspGLProperties(bpy.types.Panel): if obj.lod_for_parent: self.layout.prop(obj, "lod_index") +class MspGLMaterialProperties(bpy.types.Panel): + bl_idname = "MATERIAL_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "material" + + @classmethod + def poll(cls, context): + return context.active_object.active_material is not None + + def draw(self, context): + mat = context.active_object.active_material + if not mat: + return + + self.layout.prop(mat, "array_atlas"); + if mat.array_atlas: + self.layout.prop(mat, "array_layer"); + def register_properties(): + bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces") bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering") bpy.types.Object.inherit_tech = bpy.props.BoolProperty(name="Inherit technique", description="Inherit from the technique to customize textures") bpy.types.Object.override_material = bpy.props.BoolProperty(name="Override material", description="Override material in the inherited texture as well", default=True) bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting") bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent") bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, default=1) + bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array") + bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")