X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=ef4018264e98613811f1eea0d4be1a0bb4b59be1;hb=f7682c3c2e9f028cef6945ffbada66cff33585c0;hp=baf9ac95c6105c5252e796f326f4d0beccf353fa;hpb=be2d4eb0b735500a50d20ee2d9979c9f17d79e3a;p=libs%2Fgl.git diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index baf9ac95..ef401826 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -1,5 +1,31 @@ import bpy +class MspGLSceneProperties(bpy.types.Panel): + bl_idname = "SCENE_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "scene" + + def draw(self, context): + scene = context.scene + + self.layout.prop(scene, "export_disposition") + +class MspGLWorldProperties(bpy.types.Panel): + bl_idname = "WORLD_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "world" + + def draw(self, context): + world = context.scene.world + + self.layout.prop(world, "use_sky") + if world.use_sky: + self.layout.prop(world, "sun_light") + class MspGLMeshProperties(bpy.types.Panel): bl_idname = "MESH_PT_mspgl_properties" bl_label = "MspGL properties" @@ -16,6 +42,7 @@ class MspGLMeshProperties(bpy.types.Panel): self.layout.prop(mesh, "winding_test") self.layout.prop(mesh, "smoothing") + self.layout.prop(mesh, "use_strips") self.layout.separator() @@ -30,8 +57,8 @@ class MspGLMeshProperties(bpy.types.Panel): col = self.layout.column() col.label(text="Texturing") col.prop(mesh, "use_uv") - col.prop(mesh, "tbn_vecs") - col.prop(mesh, "tbn_uvtex") + col.prop(mesh, "tangent_vecs") + col.prop(mesh, "tangent_uvtex") class MspGLObjectProperties(bpy.types.Panel): bl_idname = "OBJECT_PT_mspgl_properties" @@ -40,6 +67,10 @@ class MspGLObjectProperties(bpy.types.Panel): bl_region_type = "WINDOW" bl_context = "object" + @classmethod + def poll(cls, context): + return context.active_object.type=="MESH" + def draw(self, context): obj = context.active_object @@ -66,9 +97,24 @@ class MspGLMaterialProperties(bpy.types.Panel): self.layout.prop(mat, "render_mode") if mat.render_mode=='CUSTOM': - self.layout.prop(mat, "shader") + self.layout.label(text="Render methods") + self.layout.template_list("MATERIAL_UL_mspgl_render_methods", "", mat, "render_methods", mat, "active_render_method_index") + row = self.layout.row() + row.operator("material.add_render_method") + row.operator("material.remove_render_method") + + if mat.active_render_method_index