X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=ce4e692f189883d9e137dfcc576bba268eb584d3;hb=736a076cf12aca02492eae6c77eff846bde0cdda;hp=91f3c56bb2f6725116e54f220037f2916cf9633b;hpb=e891021affc89a329d65b526744ebd38589cae32;p=libs%2Fgl.git diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 91f3c56b..ce4e692f 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -20,7 +20,7 @@ class MspGLMeshProperties(bpy.types.Panel): self.layout.separator() col = self.layout.column() - col.label("Data selection") + col.label(text="Data selection") col.prop(mesh, "use_lines") col.prop(mesh, "vertex_groups") col.prop(mesh, "max_groups_per_vertex") @@ -28,7 +28,7 @@ class MspGLMeshProperties(bpy.types.Panel): self.layout.separator() col = self.layout.column() - col.label("Texturing") + col.label(text="Texturing") col.prop(mesh, "use_uv") col.prop(mesh, "tbn_vecs") col.prop(mesh, "tbn_uvtex") @@ -72,6 +72,7 @@ class MspGLMaterialProperties(bpy.types.Panel): self.layout.prop(mat, "array_atlas") if mat.array_atlas: self.layout.prop(mat, "array_layer") + self.layout.prop(mat, "material_map") class MspGLTextureProperties(bpy.types.Panel): bl_idname = "TEXTURE_PT_mspgl_properties" @@ -92,6 +93,8 @@ class MspGLTextureProperties(bpy.types.Panel): self.layout.prop(tex, "default_filter") +classes = [MspGLMeshProperties, MspGLObjectProperties, MspGLMaterialProperties, MspGLTextureProperties] + def register_properties(): bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces") bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", @@ -118,5 +121,13 @@ def register_properties(): bpy.types.Material.srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array") bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use") + bpy.types.Material.material_map = bpy.props.BoolProperty(name="Material map", description="Make this material part of a material map") bpy.types.Texture.default_filter = bpy.props.BoolProperty(name="Default filter", description="Let the loading program determine filtering options") + + for c in classes: + bpy.utils.register_class(c) + +def unregister_properties(): + for c in classes: + bpy.utils.unregister_class(c)