X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=7b67955a1e2e84c159e2b2211e89f2f69c421bf6;hb=b8b7c6b251cace40021bdfacc6aa17242aa51e1d;hp=744630f70ca8dd505073beb2ed86e735ba808cf9;hpb=dbc91b65728ab9c0e574bb1127cfe4d2da55de7f;p=libs%2Fgl.git diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 744630f7..7b67955a 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -10,7 +10,6 @@ class MspGLSceneProperties(bpy.types.Panel): def draw(self, context): scene = context.scene - self.layout.prop(scene, "scene_type") self.layout.prop(scene, "export_disposition") class MspGLMeshProperties(bpy.types.Panel): @@ -84,9 +83,19 @@ class MspGLMaterialProperties(bpy.types.Panel): self.layout.prop(mat, "render_mode") if mat.render_mode=='CUSTOM': - self.layout.prop(mat, "shader") - if mat.shadow_method!='NONE': - self.layout.prop(mat, "shadow_shader") + self.layout.label(text="Render methods") + self.layout.template_list("MATERIAL_UL_mspgl_render_methods", "", mat, "render_methods", mat, "active_render_method_index") + row = self.layout.row() + row.operator("material.add_render_method") + row.operator("material.remove_render_method") + + if mat.active_render_method_index