X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=744630f70ca8dd505073beb2ed86e735ba808cf9;hb=dbc91b65728ab9c0e574bb1127cfe4d2da55de7f;hp=236e79f30118fa80b377f5580caac99adb3f2e69;hpb=dc37334624cd43c84ed926864b15eb99196e38a2;p=libs%2Fgl.git diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 236e79f3..744630f7 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -131,10 +131,8 @@ class MspGLTextureNodeProperties(bpy.types.Panel): if not node: return - self.layout.prop(node, "default_filter") - if not node.default_filter: - self.layout.prop(node, "use_mipmap") - self.layout.prop(node, "max_anisotropy") + self.layout.prop(node, "use_mipmap") + self.layout.prop(node, "max_anisotropy") class MspGLLightProperties(bpy.types.Panel): bl_idname = "LIGHT_PT_mspgl_properties" @@ -239,7 +237,6 @@ def register_properties(): bpy.types.Material.uniforms = bpy.props.CollectionProperty(type=MspGLUniform, name="Uniform", description="Uniform variables to add to the technique") bpy.types.Material.active_uniform_index = bpy.props.IntProperty("Active uniform index") - bpy.types.ShaderNodeTexImage.default_filter = bpy.props.BoolProperty(name="Default filter", description="Let the loading program determine filtering options") bpy.types.ShaderNodeTexImage.use_mipmap = bpy.props.BoolProperty(name="Use mipmaps", description="Use mipmaps (automatically generated) for the texture", default=True) bpy.types.ShaderNodeTexImage.max_anisotropy = bpy.props.FloatProperty(name="Maximum anisotropy", description="Maximum anisotropy to use in texture filtering", min=1, max=16, default=1)