X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=032bf8ed5dbced582ecda1f4262da88080f94008;hb=56beca9d8b4f7b4edac81411d31e24df88e84ac3;hp=91f3c56bb2f6725116e54f220037f2916cf9633b;hpb=e891021affc89a329d65b526744ebd38589cae32;p=libs%2Fgl.git diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 91f3c56b..032bf8ed 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -72,6 +72,7 @@ class MspGLMaterialProperties(bpy.types.Panel): self.layout.prop(mat, "array_atlas") if mat.array_atlas: self.layout.prop(mat, "array_layer") + self.layout.prop(mat, "material_map") class MspGLTextureProperties(bpy.types.Panel): bl_idname = "TEXTURE_PT_mspgl_properties" @@ -118,5 +119,6 @@ def register_properties(): bpy.types.Material.srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array") bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use") + bpy.types.Material.material_map = bpy.props.BoolProperty(name="Material map", description="Make this material part of a material map") bpy.types.Texture.default_filter = bpy.props.BoolProperty(name="Default filter", description="Let the loading program determine filtering options")