X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Foperators.py;fp=blender%2Fio_mspgl%2Foperators.py;h=8d214eacf4d0f83af2ecc740fc60db5c9224ece5;hb=358c29e44cff64b8dd7d9d8b643e6e8bdf4b31fa;hp=0000000000000000000000000000000000000000;hpb=7ae4af705535271ad84dbfe2b5a24bc9c546ae01;p=libs%2Fgl.git diff --git a/blender/io_mspgl/operators.py b/blender/io_mspgl/operators.py new file mode 100644 index 00000000..8d214eac --- /dev/null +++ b/blender/io_mspgl/operators.py @@ -0,0 +1,173 @@ +import os +import bpy +import bpy_extras + +class ExportHelper(bpy_extras.io_utils.ExportHelper): + def set_extension(self, ext): + ext_changed = (ext!=self.filename_ext) + if ext_changed: + if self.filepath.endswith(self.filename_ext): + self.filepath = self.filepath[:-len(self.filename_ext)] + self.filename_ext = ext + return ext_changed + +class ExportMspGLData(bpy.types.Operator): + bl_idname = "export.mspgl_data" + bl_label = "Export Msp GL data" + bl_description = "Export object data in Msp GL format" + + filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH') + collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False) + shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True) + + @classmethod + def poll(cls, context): + return len(context.selected_objects)>0 + + def invoke(self, context, event): + blend_filepath = context.blend_data.filepath + if blend_filepath: + self.filepath = os.path.splitext(blend_filepath)[0]+".mdc" + else: + self.filepath = "data.mdc" + context.window_manager.fileselect_add(self) + return {'RUNNING_MODAL'} + + def execute(self, context): + from .export import DataExporter + exporter = DataExporter() + exporter.collection = self.collection + exporter.shared_resources = self.shared_resources + exporter.export_to_file(context, self.filepath) + return {'FINISHED'} + + def draw(self, context): + col = self.layout.column() + col.label(text="Files") + col.prop(self, "collection") + col.prop(self, "shared_resources") + +class ExportMspGLAnimation(bpy.types.Operator, ExportHelper): + bl_idname = "export.mspgl_animation" + bl_label = "Export Msp GL animation" + bl_description = "Export one or more animations in Msp GL format" + + filename_ext = ".anim" + + export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks") + collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True) + looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001) + + def check(self, context): + ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim") + super_result = super().check(context) + return ext_changed or super_result + + def execute(self, context): + from .export_animation import AnimationExporter + exporter = AnimationExporter() + exporter.export_all = self.export_all + exporter.collection = self.collection + exporter.looping_threshold = self.looping_threshold + exporter.export_to_file(context, self.filepath) + return {'FINISHED'} + + def draw(self, context): + col = self.layout.column() + col.prop(self, "export_all") + if self.export_all: + col.prop(self, "collection") + col.prop(self, "looping_threshold") + +class ExportMspGLScene(bpy.types.Operator, ExportHelper): + bl_idname = "export_scene.mspgl_scene" + bl_label = "Export Msp GL scene" + bl_description = "Export the active scene in Msp GL format" + + filename_ext = ".scene" + + selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False) + visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True) + collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False) + skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True) + + def invoke(self, context, event): + self.filepath = context.scene.name+".scene" + return super().invoke(context, event) + + def check(self, context): + ext_changed = self.set_extension(".mdc" if self.collection else ".scene") + super_result = super().check(context) + return ext_changed or super_result + + def execute(self, context): + from .export_scene import SceneExporter + exporter = SceneExporter() + exporter.selected_only = self.selected_only + exporter.visible_only = self.visible_only + exporter.collection = self.collection + exporter.skip_existing = self.skip_existing + exporter.export_to_file(context, self.filepath) + return {'FINISHED'} + + def draw(self, context): + col = self.layout.column() + col.prop(self, "selected_only") + col.prop(self, "visible_only") + col.prop(self, "collection") + if self.collection: + col.prop(self, "skip_existing") + +class ExportMspGLProject(bpy.types.Operator): + bl_idname = "export.mspgl_project" + bl_label = "Export Msp GL project" + bl_description = "Export the entire project in Msp GL format" + + directory: bpy.props.StringProperty(name="Directory", description="Directory for exporting the data", subtype='FILE_PATH') + + def invoke(self, context, event): + blend_filepath = context.blend_data.filepath + if blend_filepath: + self.directory = os.path.split(blend_filepath)[0] + context.window_manager.fileselect_add(self) + return {'RUNNING_MODAL'} + + def execute(self, context): + from .export import ProjectExporter + exporter = ProjectExporter() + exporter.export_to_directory(context, self.directory) + return {'FINISHED'} + +class AddUniform(bpy.types.Operator): + bl_idname = "material.add_uniform" + bl_label = "Add Uniform" + bl_description = "Add a new uniform value to the material" + + def execute(self, context): + mat = context.active_object.active_material + mat.uniforms.add() + mat.active_uniform_index = len(mat.uniforms)-1 + + return {"FINISHED"} + +class RemoveUniform(bpy.types.Operator): + bl_idname = "material.remove_uniform" + bl_label = "Remove Uniform" + bl_description = "Remove the selected uniform from the material" + + def execute(self, context): + mat = context.active_object.active_material + mat.uniforms.remove(mat.active_uniform_index) + mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1) + + return {"FINISHED"} + +classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject, AddUniform, RemoveUniform] + +def register_operators(): + for c in classes: + bpy.utils.register_class(c) + +def unregister_operators(): + for c in classes: + bpy.utils.unregister_class(c)