X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fmesh.py;h=609f89a1566ae3848efa9404cb0358e537528e09;hb=907a2aced4b7d70af6be0625632ba373c458f197;hp=f357936275ae6d352a5c6ad983dccf4d809c4421;hpb=ab60e3a21afcfc970004512044ae32fac5c2112e;p=libs%2Fgl.git diff --git a/blender/io_mspgl/mesh.py b/blender/io_mspgl/mesh.py index f3579362..609f89a1 100644 --- a/blender/io_mspgl/mesh.py +++ b/blender/io_mspgl/mesh.py @@ -167,6 +167,7 @@ class UvLayer: class Mesh: def __init__(self, mesh): self._mesh = mesh + self.name = mesh.name self.winding_test = mesh.winding_test self.tbn_vecs = mesh.tbn_vecs @@ -387,23 +388,7 @@ class Mesh: for g in v.groups: g.group = group_index_map[g.group] - def prepare_uv(self, obj, progress): - if obj.material_tex and self.use_uv!='NONE': - layer = UvLayer("material_tex") - - if self.use_uv=='UNIT0': - self.uv_layers = [layer] - layer.unit = 0 - else: - self.uv_layers.append(layer) - layer.unit = max((u.unit+1 for u in self.uv_layers if u.unit is not None), default=0) - - layer.uvs = [None]*len(self.loops) - for f in self.faces: - uv = mathutils.Vector(((f.material_index+0.5)/len(self.materials), 0.5)) - for i in f.loop_indices: - layer.uvs[i] = uv - + def prepare_uv(self, progress): # Form a list of UV layers referenced by materials with the array atlas # property set array_uv_layers = [t.uv_layer for m in self.materials if m.array_atlas for t in m.texture_slots if t and t.texture_coords=='UV'] @@ -789,6 +774,8 @@ def create_mesh_from_object(context, obj, progress): else: mesh = me + mesh.name = obj.data.name + progress.set_task("Triangulating", 0.2, 0.3) mesh.prepare_triangles(progress) progress.set_task("Smoothing", 0.3, 0.5) @@ -796,7 +783,7 @@ def create_mesh_from_object(context, obj, progress): progress.set_task("Vertex groups", 0.5, 0.6) mesh.prepare_vertex_groups(obj) progress.set_task("Preparing UVs", 0.6, 0.8) - mesh.prepare_uv(obj, progress) + mesh.prepare_uv(progress) progress.set_task("Render sequence", 0.8, 1.0) mesh.prepare_sequence(progress)