X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fmesh.py;h=077acc2e57014227a652ad64ff268061b18c1e7b;hb=3b14c996f1249a3e8660a699bb9e16815344bdf2;hp=d05b9de844d91eeccf113fe9e961386041fb3baf;hpb=1d0b0fcb7ad573053a8730a90f7fb33061038db2;p=libs%2Fgl.git diff --git a/blender/io_mspgl/mesh.py b/blender/io_mspgl/mesh.py index d05b9de8..077acc2e 100644 --- a/blender/io_mspgl/mesh.py +++ b/blender/io_mspgl/mesh.py @@ -1,3 +1,4 @@ +import bpy import math import mathutils @@ -13,6 +14,7 @@ class Edge: else: self._medge = me self.smooth = False + self.key = me.key self.faces = [] def __getattr__(self, attr): @@ -45,22 +47,21 @@ class Vertex: def __init__(self, mv): if mv.__class__==Vertex: self._mvert = mv._mvert - self.co = mv.co - self.normal = mv.normal self.uvs = mv.uvs[:] self.tan = mv.tan self.bino = mv.bino - self.group_weight_scale = mv.group_weight_scale else: self._mvert = mv - self.co = mv.co - self.normal = mv.normal self.uvs = [] self.tan = None self.bino = None - self.group_weight_scale = 1 + self.index = mv.index + self.co = mv.co + self.normal = mv.normal self.flag = False + self.edges = [] self.faces = [] + self.groups = mv.groups[:] def __getattr__(self, attr): return getattr(self._mvert, attr) @@ -71,9 +72,20 @@ class Vertex: return cmp(self.index, other.index) +class VertexGroup: + def __init__(self, base): + self._base = base + self.group = base.group + self.weight = base.weight + + def __getattr__(self, attr): + return getattr(self._mvert, attr) + + class Face: def __init__(self, mf): self._mface = mf + self.index = mf.index self.edges = [] self.vertices = mf.vertices[:] self.uvs = [] @@ -87,6 +99,10 @@ class Face: return 1 return cmp(self.index, other.index) + def pivot_vertex(self, v): + n = self.vertices.index(v) + return [(n+i)%len(self.vertices) for i in range(len(self.vertices))] + def pivot_vertices(self, *vt): flags = [(v in vt) for v in self.vertices] l = len(self.vertices) @@ -101,6 +117,11 @@ class Face: return e raise KeyError("No edge %s"%(key,)) + def other_edge(self, e, v): + for d in self.edges: + if d!=e and v in d.vertices: + return d + def get_neighbors(self): neighbors = [e.other_face(self) for e in self.edges] return list(filter(bool, neighbors)) @@ -114,12 +135,18 @@ class Line: class UvLayer: - def __init__(self, l, t): - self._layer = l - self.uvtex = t - self.name = self.uvtex.name + def __init__(self, arg): + if type(arg)==str: + self._layer = None + self.name = arg + else: + self._layer = arg + self.name = arg.name + self.uvs = [d.uv for d in self.data] + self.unit = None self.hidden = False + dot = self.name.find('.') if dot>=0: ext = self.name[dot:] @@ -131,60 +158,62 @@ class UvLayer: def __getattr__(self, attr): return getattr(self._layer, attr) -class FakeUvLayer: - def __init__(self, n): - self.uvtex = None - self.name = n - self.unit = None - self.hidden = False class Mesh: def __init__(self, m): self._mesh = m + self.winding_test = m.winding_test + self.tbn_vecs = m.tbn_vecs + self.vertex_groups = m.vertex_groups + self.vertices = [Vertex(v) for v in self.vertices] self.faces = [Face(f) for f in self.polygons] + self.edges = [Edge(e) for e in self.edges] + self.loops = self.loops[:] self.materials = self.materials[:] + if self.use_uv=='NONE' or not self.uv_layers: + self.uv_layers = [] + else: + self.uv_layers = [UvLayer(u) for u in self.uv_layers] + self.uv_layers = sorted([u for u in self.uv_layers if not u.hidden], key=(lambda u: (u.unit or 1000, u.name))) - self.uv_layers = [UvLayer(self.uv_layers[i], self.uv_textures[i]) for i in range(len(self.uv_layers))] - self.assign_texture_units() + if self.use_uv=='UNIT0': + self.uv_layers = [self.uv_layers[0]] + + next_unit = max((u.unit+1 for u in self.uv_layers if u.unit is not None), default=0) + for u in self.uv_layers: + if not u.unit: + u.unit = next_unit + next_unit += 1 + for v in self.vertices: + v.groups = [VertexGroup(g) for g in v.groups] + + edge_map = {e.key: e for e in self.edges} for f in self.faces: if len(f.vertices)>4: raise ValueError("Ngons are not supported") + f.vertices = [self.vertices[i] for i in f.vertices] for v in f.vertices: v.faces.append(f) - for u in self.uv_layers: - f.uvs.append([u.data[f.loop_indices[i]].uv for i in range(len(f.vertices))]) - if f.material_index