X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fmesh.py;h=077acc2e57014227a652ad64ff268061b18c1e7b;hb=3b14c996f1249a3e8660a699bb9e16815344bdf2;hp=62d7506303b349d9e3af9f914f5b4e39d0e6319f;hpb=306be12bfad9de3c0fee353feaaa9904bc925fb6;p=libs%2Fgl.git diff --git a/blender/io_mspgl/mesh.py b/blender/io_mspgl/mesh.py index 62d75063..077acc2e 100644 --- a/blender/io_mspgl/mesh.py +++ b/blender/io_mspgl/mesh.py @@ -99,6 +99,10 @@ class Face: return 1 return cmp(self.index, other.index) + def pivot_vertex(self, v): + n = self.vertices.index(v) + return [(n+i)%len(self.vertices) for i in range(len(self.vertices))] + def pivot_vertices(self, *vt): flags = [(v in vt) for v in self.vertices] l = len(self.vertices) @@ -166,13 +170,12 @@ class Mesh: self.vertices = [Vertex(v) for v in self.vertices] self.faces = [Face(f) for f in self.polygons] self.edges = [Edge(e) for e in self.edges] - self.edge_map = {e.key: e for e in self.edges} self.loops = self.loops[:] self.materials = self.materials[:] - if self.use_uv=='NONE': + if self.use_uv=='NONE' or not self.uv_layers: self.uv_layers = [] - elif self.uv_layers: + else: self.uv_layers = [UvLayer(u) for u in self.uv_layers] self.uv_layers = sorted([u for u in self.uv_layers if not u.hidden], key=(lambda u: (u.unit or 1000, u.name))) @@ -188,6 +191,7 @@ class Mesh: for v in self.vertices: v.groups = [VertexGroup(g) for g in v.groups] + edge_map = {e.key: e for e in self.edges} for f in self.faces: if len(f.vertices)>4: raise ValueError("Ngons are not supported") @@ -197,7 +201,7 @@ class Mesh: v.faces.append(f) for k in f.edge_keys: - e = self.edge_map[k] + e = edge_map[k] e.faces.append(f) f.edges.append(e) @@ -258,11 +262,10 @@ class Mesh: for e in self.edges[offset:]: e.index += offset e.key = make_edge_key(e.vertices[0].index, e.vertices[1].index) - self.edge_map[e.key] = e self.lines += other.lines - def prepare_smoothing(self, progress=None): + def prepare_smoothing(self, progress): smooth_limit = -1 if self.smoothing=='NONE': for f in self.faces: @@ -275,10 +278,14 @@ class Mesh: for e in self.edges: e.check_smooth(smooth_limit) + progress.push_task("Sharp edges", 0.0, 0.7) self.split_vertices(self.find_smooth_group, progress) if self.smoothing!='BLENDER': - self.compute_normals() + progress.set_task("Updating normals", 0.7, 1.0) + self.compute_normals(progress) + + progress.pop_task() def prepare_vertex_groups(self, obj): for v in self.vertices: @@ -301,7 +308,7 @@ class Mesh: for g in v.groups: g.group = group_index_map[g.group] - def prepare_uv(self, obj, progress=None): + def prepare_uv(self, obj, progress): if obj.material_tex and self.use_uv!='NONE': layer = UvLayer("material_tex") @@ -337,16 +344,30 @@ class Mesh: for u in self.uv_layers: f.uvs.append([u.uvs[i] for i in f.loop_indices]) + prog_count = len(self.uv_layers) + prog_step = 0 + tbn_layer_index = -1 if self.tbn_vecs: uv_names = [u.name for u in self.uv_layers] if self.tbn_uvtex in uv_names: + prog_count += 1 tbn_layer_index = uv_names.index(self.tbn_uvtex) - self.compute_tbn(tbn_layer_index) + progress.push_task_slice("Computing TBN", 0, prog_count) self.split_vertices(self.find_uv_group, progress, tbn_layer_index) + progress.set_task_slice(self.tbn_uvtex, 1, prog_count) + self.compute_tbn(tbn_layer_index, progress) + progress.pop_task() + prog_step = 2 + + for i, u in enumerate(self.uv_layers): + if i==tbn_layer_index: + continue - for i in range(len(self.uv_layers)): + progress.push_task_slice(u.name, prog_step, prog_count) self.split_vertices(self.find_uv_group, progress, i) + progress.pop_task() + prog_step += 1 for v in self.vertices: if v.faces: @@ -357,63 +378,54 @@ class Mesh: v.uvs = [(0.0, 0.0)]*len(self.uv_layers) def split_vertices(self, find_group_func, progress, *args): - groups = [] - for i in range(len(self.vertices)): + vertex_count = len(self.vertices) + for i in range(vertex_count): v = self.vertices[i] for f in v.faces: f.flag = False - vg = [] + groups = [] for f in v.faces: if not f.flag: - vg.append(find_group_func(v, f, *args)) - - groups.append(vg) - - if progress: - progress.set_progress(i*0.5/len(self.vertices)) + groups.append(find_group_func(v, f, *args)) - for i in range(len(self.vertices)): - for g in groups[i][1:]: - v = Vertex(self.vertices[i]) - v.index = len(self.vertices) - self.vertices.append(v) + for g in groups[1:]: + nv = Vertex(v) + nv.index = len(self.vertices) + self.vertices.append(nv) - v_edges = [] - for e in self.vertices[i].edges: + for e in v.edges: e_faces_in_g = [f for f in e.faces if f in g] - if e_faces_in_g: - boundary = len(e_faces_in_g)