X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fmaterial.py;h=88e251b8d7d4f9cd4e569a956a82286a332ddfb8;hb=9b371e56adc1d6be89f2d30881c3759a0d5f8eca;hp=eb4c7c2444b18da82b6318585ff098b5f2af9e05;hpb=08942dd73918a51baefbe7344b62afc0cad42e55;p=libs%2Fgl.git diff --git a/blender/io_mspgl/material.py b/blender/io_mspgl/material.py index eb4c7c24..88e251b8 100644 --- a/blender/io_mspgl/material.py +++ b/blender/io_mspgl/material.py @@ -39,6 +39,25 @@ def check_invert_green(node_tree, node): return get_linked_node_and_socket(node_tree, red.inputs["Image"]) +def get_unlit_inputs(node_tree, node): + if node.type=='GROUP': + return check_group(node_tree, node, get_unlit_inputs) + elif node.type=='MIX_SHADER': + from .util import get_linked_node_and_socket + + shader1, _ = get_linked_node_and_socket(node_tree, node.inputs[1]) + shader2, _ = get_linked_node_and_socket(node_tree, node.inputs[2]) + if shader1.type=='BSDF_TRANSPARENT' and shader2.type=='EMISSION': + factor_input = node.inputs["Fac"] + factor_from, _ = get_linked_node_and_socket(node_tree, factor_input) + color_input = shader2.inputs["Color"] + color_from, _ = get_linked_node_and_socket(node_tree, color_input) + if factor_from==color_from: + return (color_input, factor_input) + elif node.type=='EMISSION': + return (node.inputs["Color"], None) + return (None, None) + class MaterialProperty: def __init__(self, keyword, tex_keyword, value): self.keyword = keyword @@ -102,8 +121,10 @@ class Material: self.render_mode = material.render_mode self.technique = material.technique self.render_methods = material.render_methods[:] + self.uniforms = material.uniforms[:] self.receive_shadows = material.receive_shadows self.cast_shadows = (material.shadow_method!='NONE') + self.blended = (material.blend_method=='BLEND') self.image_based_lighting = material.image_based_lighting if self.render_mode=='EXTERNAL' and not self.technique: @@ -136,12 +157,16 @@ class Material: roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"]) normal.set_from_input(material.node_tree, surface_node.inputs["Normal"]) emission.set_from_input(material.node_tree, surface_node.inputs["Emission"]) - elif surface_node.type=='EMISSION': + elif surface_node.type=='EMISSION' or surface_node.type=='MIX_SHADER': + color_input, alpha_input = get_unlit_inputs(material.node_tree, surface_node) + if not color_input: + raise Exception("Unsupported configuration for unlit material {}".format(self.name)) + self.type = "unlit" color = self.create_property("color", "texture", (1.0, 1.0, 1.0, 1.0)) - color.set_from_input(material.node_tree, surface_node.inputs["Color"]) + color.set_from_input(material.node_tree, color_input, alpha_input) else: raise Exception("Unsupported surface node type {} on material {}".format(surface_node.type, self.name))