X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fmaterial.py;h=7299e636ea7a6e2682dd52dd4051e64df72b505b;hb=6b9338845dfee441cd18ad6c633e4feef8ad14e1;hp=ba5fc3e2c6cb7567b0563b391cf8d4a3c0c21cf2;hpb=160293feec7b0b976856685153cd24c7f1ce9492;p=libs%2Fgl.git diff --git a/blender/io_mspgl/material.py b/blender/io_mspgl/material.py index ba5fc3e2..7299e636 100644 --- a/blender/io_mspgl/material.py +++ b/blender/io_mspgl/material.py @@ -1,14 +1,8 @@ import os -def get_linked_node_and_socket(node_tree, socket): - for l in node_tree.links: - if socket==l.to_socket: - return (l.from_node, l.from_socket) - elif socket==l.from_socket: - return (l.to_node, l.to_socket) - return (None, None) - def check_group(node_tree, group, func): + from .util import get_linked_node_and_socket + output = group.node_tree.nodes["Group Output"] from_node, _ = get_linked_node_and_socket(group.node_tree, output.inputs[0]) if from_node: @@ -23,6 +17,8 @@ def check_invert_green(node_tree, node): elif node.type!='COMBRGB': return (None, None) + from .util import get_linked_node_and_socket + green, g_sock = get_linked_node_and_socket(node_tree, node.inputs["G"]) if not green or green.type!='MATH' or green.operation!='SUBTRACT': return (None, None) @@ -55,6 +51,8 @@ class MaterialProperty: self.value = input_socket.default_value if self.tex_keyword: + from .util import get_linked_node_and_socket + from_node, _ = get_linked_node_and_socket(node_tree, input_socket) alpha_from = None if from_node: @@ -96,21 +94,21 @@ class Material: self.render_mode = material.render_mode self.technique = material.technique self.shader = material.shader + self.receive_shadows = material.receive_shadows + self.cast_shadows = (material.shadow_method!='NONE') + self.image_based_lighting = material.image_based_lighting if self.render_mode=='EXTERNAL' and not self.technique: raise Exception("Invalid configuration on material {}: No technique for external rendering".format(self.name)) elif self.render_mode=='CUSTOM' and not self.shader: raise Exception("Invalid configuration on material {}: No shader for custom rendering".format(self.name)) - out_node = None - for n in material.node_tree.nodes: - if n.type=='OUTPUT_MATERIAL': - out_node = n - break - + out_node = next((n for n in material.node_tree.nodes if n.type=='OUTPUT_MATERIAL'), None) if not out_node: raise Exception("No output node found on material {}".format(self.name)) + from .util import get_linked_node_and_socket + surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"]) if not surface_node: if self.render_mode=='BUILTIN': @@ -171,6 +169,8 @@ class MaterialAtlas: self.name = "material_atlas_"+os.path.splitext(self.shader)[0] else: self.name = "material_atlas" + self.receive_shadows = materials[0].receive_shadows + self.cast_shadows = (materials[0].shadow_method!='NONE') self.materials = materials self.material_names = [m.name for m in self.materials] for m in self.materials: @@ -178,6 +178,8 @@ class MaterialAtlas: raise Exception("Conflicting render modes in MaterialAtlas constructor") if self.render_mode=='CUSTOM' and m.shader!=self.shader: raise Exception("Conflicting shaders in MaterialAtlas constructor") + if m.receive_shadows!=self.receive_shadows or m.shadow_method!=materials[0].shadow_method: + raise Exception("Conflicting shadow settings in MaterialAtlas constructor") count = len(self.materials) size = 1