X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_texture.py;h=dd8191ce9f108652b2924ee1a77fbd0197d0f94c;hb=HEAD;hp=c304fd7e471ffd344da316712db29b984272ed01;hpb=a85c4fefbffae9a1f754855af6e8dc107bc4b47c;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_texture.py b/blender/io_mspgl/export_texture.py index c304fd7e..2269e27a 100644 --- a/blender/io_mspgl/export_texture.py +++ b/blender/io_mspgl/export_texture.py @@ -1,6 +1,5 @@ import os -import base64 -import codecs +import bpy def pixels_to_rgba(pixels): return (int(p*255) for p in pixels) @@ -11,64 +10,86 @@ def pixels_to_rgb(pixels): yield int(pixels[i+1]*255) yield int(pixels[i+2]*255) -def pixels_to_rgb_invert_green(pixels): +def pixels_to_rgb_invert(pixels, mask): for i in range(0, len(pixels), 4): - yield int(pixels[i]*255) - yield 255-int(pixels[i+1]*255) - yield int(pixels[i+2]*255) + r = int(pixels[i]*255) + yield 255-r if mask&1 else r + g = int(pixels[i+1]*255) + yield 255-g if mask&2 else g + b = int(pixels[i+2]*255) + yield 255-b if mask&4 else b def pixels_to_gray(pixels): for i in range(0, len(pixels), 4): yield int((pixels[i]+pixels[i+1]+pixels[i+2])*255/3) +def pixels_to_single_channel(pixels, channel): + for i in range(0, len(pixels), 4): + yield int(pixels[i+channel]*255) + class TextureExporter: - def export_texture(self, tex_node, usage='RGB', *, invert_green=False): + def export_texture(self, tex_node, channels=['R', 'G', 'B']): image = tex_node.image from .datafile import RawData, Resource, Statement, Token - tex_res = Resource(image.name+".tex", "texture") + tex_res = Resource(self.get_texture_name(tex_node, channels), "texture") tex_res.statements.append(Statement("type", Token("\\2d"))) if tex_node.use_mipmap: tex_res.statements.append(Statement("generate_mipmap", True)) - colorspace = image.colorspace_settings.name - if usage=='GRAY' and colorspace=='sRGB': - raise Exception("Unsupported configuration on texture {}: Grayscale with sRGB".format(image.name)) - - from .util import basename - fn = basename(image.filepath) - if not invert_green and fn: + from .texture import Texture + texture = Texture(tex_node, channels) + + invert_mask = sum(1<