X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_scene.py;h=0f1d1935601504fd7bbd59b372754579b064482e;hb=ff8a8bfa114a690b7b25d9503bb5ed811d6aeca9;hp=3dc3236b04b992c67ced8a583e991f50a9011410;hpb=976d2564de7c4e6394b3499b30a53a736771c808;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_scene.py b/blender/io_mspgl/export_scene.py index 3dc3236b..0f1d1935 100644 --- a/blender/io_mspgl/export_scene.py +++ b/blender/io_mspgl/export_scene.py @@ -68,3 +68,81 @@ class SceneExporter: scene_res.statements.append(st) return scene_res + + def export_sequence_resources(self, scene, resources): + from .datafile import Resource, Statement, Token + + if scene.background_set: + wrapper_name = scene.name+".wrapper.scene" + if wrapper_name not in resources: + wrapper_res = Resource(wrapper_name, "scene") + wrapper_res.statements.append(Statement("type", Token("ordered"))) + for s in scene.get_chain(): + wrapper_res.statements.append(wrapper_res.create_reference_statement("scene", resources[s.name+".scene"])) + + resources[wrapper_name] = wrapper_res + + lights = [] + s = scene + while s: + lights += s.lights + s = s.background_set + + from .util import make_unique + lights = make_unique(lights) + + from .export_light import LightExporter + light_exporter = LightExporter() + for l in lights: + light_name = l.name+".light" + if light_name not in resources: + resources[light_name] = light_exporter.export_light(l) + + lighting_name = scene.name+".lightn" + if lighting_name not in resources: + lighting_res = Resource(lighting_name, "lighting") + lighting_res.statements.append(Statement("ambient", *tuple(scene.ambient_light))) + for l in lights: + lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"])) + + resources[lighting_name] = lighting_res + + def export_sequence(self, scene, resources): + from .datafile import Resource, Statement, Token + seq_res = Resource(scene.name+".seq", "sequence") + + if scene.use_hdr: + seq_res.statements.append(Statement("hdr", True)) + + content = scene + if scene.background_set: + content = resources[scene.name+".wrapper.scene"] + + seq_res.statements.append(Statement("clear")) + + ss = Statement("step", "", "content") + ss.sub.append(Statement("depth_test", Token("LEQUAL"))) + ss.sub.append(seq_res.create_reference_statement("lighting", resources[scene.name+".lightn"])) + ss.sub.append(seq_res.create_reference_statement("scene", content)) + seq_res.statements.append(ss) + + if scene.use_ao: + ss = Statement("ambient_occlusion") + ss.sub.append(Statement("occlusion_radius", scene.ao_distance)) + ss.sub.append(Statement("samples", scene.ao_samples)) + seq_res.statements.append(ss) + + if scene.use_hdr: + seq_res.statements.append(Statement("bloom")) + ss = Statement("colorcurve") + ss.sub.append(Statement("exposure_adjust", scene.exposure)) + ss.sub.append(Statement("srgb")) + seq_res.statements.append(ss) + else: + # Add a colorcurve with linear response to convert into sRGB color space + ss = Statement("colorcurve") + ss.sub.append(Statement("brightness_response", 1.0)) + ss.sub.append(Statement("srgb")) + seq_res.statements.append(ss) + + return seq_res