X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_object.py;h=df5d619a9fd1e2548c3520b1820382c6d59d8be1;hb=171f8e9be4fd17ebc7a467d9a8f959a1bba6b3e6;hp=b911ed362bb242bc84f7f040a7ac25b90ac3e99a;hpb=84269f7b598673b06757313d70934a1747045b69;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_object.py b/blender/io_mspgl/export_object.py index b911ed36..df5d619a 100644 --- a/blender/io_mspgl/export_object.py +++ b/blender/io_mspgl/export_object.py @@ -7,6 +7,12 @@ def linear_to_srgb(l): else: return 1.055*(l**(1/2.4))-0.055 +def get_colormap(srgb): + if srgb: + return linear_to_srgb + else: + return lambda x: x + def image_name(i): fp = i.filepath if fp: @@ -24,20 +30,16 @@ def external_name(out_file, ext, index): class ObjectExporter: def __init__(self): - self.material_tex = False - self.srgb_colors = True self.textures = "REF" self.separate_mesh = False + self.shared_mesh = True self.separate_tech = False - self.external_tech = True self.shared_tech = True self.export_lods = True - def export(self, context, out_file, objs=None, progress=None): - if objs is None: + def export(self, context, out_file, obj=None, progress=None): + if obj is None: obj = context.active_object - else: - obj = objs[0] lods = [obj] for c in obj.children: @@ -66,11 +68,9 @@ class ObjectExporter: for i, l in enumerate(lods): if i>0: out_file.begin("level_of_detail", i) - objs = [l] - same_mesh = (l.data.name==prev_mesh) - if i==0 or not same_mesh: - mesh = self.export_object_mesh(context, out_file, i, objs, progress) + if i==0 or l.data.name!=prev_mesh: + mesh = self.export_object_mesh(context, out_file, l, progress) prev_mesh = l.data.name same_tech = True @@ -79,40 +79,41 @@ class ObjectExporter: mat = l.material_slots[0].material.name if mat!=prev_tech[1]: same_tech = False - if self.external_tech and l.technique!=prev_tech[0]: + if l.technique!=prev_tech[0]: same_tech = False if i==0 or not same_tech: - self.export_object_technique(l, mesh, out_file, i) + self.export_object_technique(l, out_file, i) prev_tech = (l.technique, mat) if i>0: out_file.end() - def export_object_mesh(self, context, out_file, lod_index, objs, progress): + def export_object_mesh(self, context, out_file, obj, progress): from .export_mesh import MeshExporter mesh_export = MeshExporter() for k, v in self.__dict__.items(): setattr(mesh_export, k, v) + lod_index = 0 + if obj.lod_for_parent: + lod_index = obj.lod_index + if self.separate_mesh: from .outfile import open_output path, name = external_name(out_file, ".mesh", lod_index) + if self.shared_mesh: + name = obj.data.name+".mesh" mesh_out = open_output(os.path.join(path, name)) - mesh = mesh_export.export(context, mesh_out, objs, progress) + mesh = mesh_export.export(context, mesh_out, obj, progress) out_file.write("mesh", '"{}"'.format(name)) else: out_file.begin("mesh") - mesh = mesh_export.export(context, out_file, objs, progress) + mesh = mesh_export.export(context, out_file, obj, progress) out_file.end() return mesh - def export_object_technique(self, obj, mesh, out_file, lod_index): - if self.srgb_colors: - self.colormap = linear_to_srgb - else: - self.colormap = lambda x: x - + def export_object_technique(self, obj, out_file, lod_index): material = None if obj.material_slots: material = obj.material_slots[0].material @@ -120,7 +121,7 @@ class ObjectExporter: from .outfile import open_output path, name = external_name(out_file, ".tech", lod_index) - if self.external_tech and obj.technique: + if obj.technique: if obj.inherit_tech and material and (obj.override_material or material.texture_slots): out_file.begin("technique") out_file.begin("inherit", '"{}"'.format(obj.technique)) @@ -135,7 +136,7 @@ class ObjectExporter: mat_name = material.name+".mat" mat_out = open_output(os.path.join(path, mat_name)) self.export_material(material, mat_out) - out_file.write("material", '""', '"{}"'.format(mat_name)) + out_file.write("material", '"surface"', '"{}"'.format(mat_name)) out_file.end() out_file.end() else: @@ -144,79 +145,47 @@ class ObjectExporter: if self.shared_tech and material: name = material.name+".tech" tech_out = open_output(os.path.join(path, name)) - self.export_technique_definition(material, mesh, tech_out) + self.export_technique_definition(material, tech_out) out_file.write("technique", '"{}"'.format(name)) else: out_file.begin("technique") - self.export_technique_definition(material, mesh, out_file) + self.export_technique_definition(material, out_file) out_file.end() - def export_technique_definition(self, material, mesh, out_file): + def export_technique_definition(self, material, out_file): out_file.begin("pass", '""') if material: - cm = self.colormap - - if self.material_tex: - out_file.begin("material") - out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) - out_file.end() - index = 0 - for u in mesh.uv_layers: - if u.name=="material_tex": - index = u.unit - out_file.begin("texunit", index) - out_file.begin("texture2d") - out_file.write("min_filter", "NEAREST") - out_file.write("mag_filter", "NEAREST") - out_file.write("storage", "RGB", len(mesh.materials), 1) - texdata = '"' - for m in mesh.materials: - color = [int(cm(c)*255) for c in m.diffuse_color*mat.diffuse_intensity] - texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color) - texdata += '"' - out_file.write("raw_data", texdata) - out_file.end() - out_file.end() - else: - out_file.begin("material") - self.export_material(material, out_file) - out_file.end() + out_file.begin("material") + self.export_material(material, out_file) + out_file.end() if self.textures!="NONE": + diffuse_tex = None for slot in material.texture_slots: - if not slot: - continue - - tex = slot.texture - if tex.type!="IMAGE": - continue - - if slot.uv_layer: - for u in mesh.uv_layers: - if u.name==slot.uv_layer: - index = u.unit - else: - index = mesh.uv_layers[0].unit + if slot and slot.texture.type=="IMAGE" and slot.use_map_color_diffuse: + diffuse_tex = slot.texture + break - out_file.begin("texunit", index) + if diffuse_tex: + out_file.begin("texunit", 0) if self.textures=="INLINE": out_file.begin("texture2d") out_file.write("min_filter", "LINEAR") - out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1]) + out_file.write("storage", "RGBA", diffuse_tex.image.size[0], diffuse_tex.image.size[1]) texdata = '"' - for p in tex.image.pixels: + for p in diffuse_tex.image.pixels: texdata += "\\x%02X"%int(p*255) texdata += '"' out_file.write("raw_data", texdata) out_file.end() else: - out_file.write("texture", '"%s"'%image_name(tex.image)) + out_file.write("texture", '"%s"'%image_name(diffuse_tex.image)) out_file.end() out_file.end() def export_material(self, mat, out_file): - cm = self.colormap + cm = get_colormap(mat.srgb_colors) if any((s and s.use_map_color_diffuse) for s in mat.texture_slots): out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) amb = cm(mat.ambient) @@ -228,4 +197,4 @@ class ObjectExporter: out_file.write("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0) spec = mat.specular_color*mat.specular_intensity out_file.write("specular", spec.r, spec.g, spec.b, 1.0) - out_file.write("shininess", mat.specular_hardness); + out_file.write("shininess", mat.specular_hardness)